Sha256: 1355717da7c20a66be51b51ec500b0637a6c2188d4205ada9e2e4abe30006c7a
Contents?: true
Size: 146 Bytes
Versions: 15
Compression:
Stored size: 146 Bytes
Contents
uniform sampler2D u_texture; varying vec2 v_textureCoordinates; void main() { gl_FragColor = texture2D(u_texture, v_textureCoordinates); }
Version data entries
15 entries across 15 versions & 1 rubygems