Sha256: 1346d7bf86bec87cc941fe9c2298e1f8546712a4da130d83e95e3835becb2c15

Contents?: true

Size: 418 Bytes

Versions: 1

Compression:

Stored size: 418 Bytes

Contents

#version 330 core
@include "light_struct"

layout (location = 0) in vec3 inPosition;
layout (location = 1) in vec2 inTexCoords;

uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform Light light[1];

out vec2 outTexCoords;
flat out Light outLight[1];

void main() {
  gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
  outTexCoords = inTexCoords;
  outLight = light;
}

Version data entries

1 entries across 1 versions & 1 rubygems

Version Path
cyberarm_engine-0.23.0 assets/shaders/vertex/lighting.glsl