Sha256: 1346d7bf86bec87cc941fe9c2298e1f8546712a4da130d83e95e3835becb2c15
Contents?: true
Size: 418 Bytes
Versions: 1
Compression:
Stored size: 418 Bytes
Contents
#version 330 core @include "light_struct" layout (location = 0) in vec3 inPosition; layout (location = 1) in vec2 inTexCoords; uniform sampler2D diffuse, position, texcoord, normal, depth; uniform Light light[1]; out vec2 outTexCoords; flat out Light outLight[1]; void main() { gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0); outTexCoords = inTexCoords; outLight = light; }
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
cyberarm_engine-0.23.0 | assets/shaders/vertex/lighting.glsl |