/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // Only compile this code on Mac. These files should not be included on your iOS project. // But in case they are included, it won't be compiled. #import "../../ccMacros.h" #ifdef __CC_PLATFORM_MAC #import #import "../../ccConfig.h" //PROTOCOLS: @protocol CCEventDelegate // Mouse - (void)mouseDown:(NSEvent *)theEvent; - (void)mouseUp:(NSEvent *)theEvent; - (void)mouseMoved:(NSEvent *)theEvent; - (void)mouseDragged:(NSEvent *)theEvent; - (void)rightMouseDown:(NSEvent*)event; - (void)rightMouseDragged:(NSEvent*)event; - (void)rightMouseUp:(NSEvent*)event; - (void)otherMouseDown:(NSEvent*)event; - (void)otherMouseDragged:(NSEvent*)event; - (void)otherMouseUp:(NSEvent*)event; - (void)scrollWheel:(NSEvent *)theEvent; - (void)mouseEntered:(NSEvent *)theEvent; - (void)mouseExited:(NSEvent *)theEvent; // Keyboard - (void)keyDown:(NSEvent *)theEvent; - (void)keyUp:(NSEvent *)theEvent; - (void)flagsChanged:(NSEvent *)theEvent; // Touches - (void)touchesBeganWithEvent:(NSEvent *)event; - (void)touchesMovedWithEvent:(NSEvent *)event; - (void)touchesEndedWithEvent:(NSEvent *)event; - (void)touchesCancelledWithEvent:(NSEvent *)event; // Gestures - (void)beginGestureWithEvent:(NSEvent *)event; - (void)magnifyWithEvent:(NSEvent *)event; - (void)smartMagnifyWithEvent:(NSEvent *)event; - (void)rotateWithEvent:(NSEvent *)event; - (void)swipeWithEvent:(NSEvent *)event; - (void)endGestureWithEvent:(NSEvent *)event; @end /** CCGLView Only available for Mac OS X */ @interface CCGLView : NSOpenGLView { id _eventDelegate; } /** Event delegate */ @property (nonatomic, readwrite, assign) id eventDelegate; /** initializes the CCGLView with a frame rect and an OpenGL context */ - (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context; /** uses and locks the OpenGL context */ -(void) lockOpenGLContext; /** unlocks the openGL context */ -(void) unlockOpenGLContext; /** returns the depth format of the view in BPP */ - (NSUInteger) depthFormat; // private +(void) load_; @end #endif // __CC_PLATFORM_MAC