Sha256: 12a9ec4f12e55761df99886c6ab453d7f0bcb8c955a6c1e1e8b1ab35b769b7ae
Contents?: true
Size: 1.76 KB
Versions: 2
Compression:
Stored size: 1.76 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1389617750.843868:@value"£{I" class:ETI"BundledAsset; FI"logical_path; TI"3Shaders/Appearances/AllMaterialAppearanceFS.js; TI" pathname; TI"l/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/AllMaterialAppearanceFS.js; FI"content_type; TI"application/javascript; TI" mtime; TI"2014-01-13T10:29:05+01:00; TI"length; Ti‰I"digest; TI"%725ab60d222f0602d0b8bfc95d797259; FI"source; TI"‰ //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ varying vec3 v_tangentEC;\n\ varying vec3 v_binormalEC;\n\ varying vec2 v_st;\n\ \n\ void main()\n\ {\n\ vec3 positionToEyeEC = -v_positionEC; \n\ mat3 tangentToEyeMatrix = czm_tangentToEyeSpaceMatrix(v_normalEC, v_tangentEC, v_binormalEC);\n\ \n\ vec3 normalEC;\n\ #ifdef FACE_FORWARD\n\ normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\ #else\n\ normalEC = normalize(v_normalEC);\n\ #endif\n\ \n\ czm_materialInput materialInput;\n\ materialInput.normalEC = normalEC;\n\ materialInput.tangentToEyeMatrix = tangentToEyeMatrix;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ materialInput.st = v_st;\n\ czm_material material = czm_getMaterial(materialInput);\n\ \n\ #ifdef FLAT \n\ gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\ #else\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ #endif\n\ }\n\ "; }); ; TI"required_assets_digest; TI"%15c78f8737c13cf298e8bedde56b062e; FI" _version; TI"%6776f581a4329e299531e1d52aa59832; F
Version data entries
2 entries across 2 versions & 1 rubygems