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Contents
# keeps track of an image for you based on the actor's class # by default it expects images to be: # data/graphics/classname.png Behavior.define :graphical do requires_behaviors :layered, :positioned requires :resource_manager setup do image = actor.do_or_do_not(:image) || resource_manager.load_actor_image(actor) tileable = opts[:tileable] || false image = resource_manager.load_image(image, tileable) if image.is_a? String scale = opts[:scale] || 1 actor.has_attribute :image actor.image = image actor.has_attributes( width: image.width, height: image.height, tiled: opts[:tiled], view: opts[:view] || :graphical_actor_view, num_x_tiles: opts[:num_x_tiles] || 1, num_y_tiles: opts[:num_y_tiles] || 1, scale: scale, x_scale: opts[:x_scale] || scale, y_scale: opts[:y_scale] || scale, anchor: opts[:anchor] || :center, rotation: 0.0 ) actor.when :image_changed do |old, new| actor.width = new.width actor.height = new.height end end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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gamebox-0.5.5 | lib/gamebox/behaviors/graphical.rb |