module Mittsu class Loader def initialize(show_status = false) @image_loader = ImageLoader.new end def init_materials(materials, texture_path) materials.map do |m| create_material(m, texture_path) end end def needs_tangents(materials) materials.each do |m| return true if m.is_a?(ShareMaterial) end false end def create_material(m, texture_path) # defaults mtype = 'MeshLambertMaterial' mpars = { color: 0xeeeeee, opactity: 1.0, map: nil, light_map: nil, normal_map: nil, bump_map: nil, wireframe: false } # parameters from model file if m.shading shading = m.shading.downcase if shading == 'phong' mtype = 'MeshPhongMaterial' elsif shading == 'basic' mtype = 'MeshBasicMaterial' end end if m.blending && Mittsu.const_get(m.blending) mpars[:blending] = Mittsu.const_get(m.blending) end mpars[:transparent] = m.transparent if !m.transparent.nil? mpars[:transparent] = true if m.opacity && m.opacity < 1.0 mpars[:depth_test] = m.depth_test if !m.depth_test.nil? mpars[:depth_write] = m.depth_write if !m.depth_write.nil? mpars[:visible] = m.visible if !m.visible.nil? mpars[:flip_sided] = BackSide if !m.flip_sided.nil? mpars[:double_sided] = DoubleSide if !m.double_sided.nil? mpars[:wireframe] = m.wireframe if !m.wireframe.nil? if !m.vertex_colors.nil? if m.vertex_colors == 'face' mpars[:vertex_colors] = FaceColors elsif !m.vertex_colors.empty? mpars[:vertex_colors] = VertexColors end end # colors if m.color_diffuse mpars[:color] = rgb2hex(m.color_diffuse) elsif m.dgb_color mpars[:color] = m.dgb_color end if m.color_specular mpars[:specular] = rgb2hex(m.color_specular) end if m.color_emissive mpars[:emissive] = rgb2hex(m.color_emissive) end # modifiers if !m.transparency.nil? puts "WARNING: Mitsu::Loader: transparency has been renamed to opacity" m.opacity = m.transparency end if !m.opacity.nil? mpars[:opacity] = m.opacity end if m.specular_coef mpars[:shininess] = m.specular_coef end # textures if m.map_diffuse && texture_path create_texture(mpars, 'map', m.map_diffuse, m.map_diffuse_repeat, m.map_diffuse_offset, m.map_diffuse_wrap, m.map_diffuse_anisotropy) end if m.map_light && texture_path create_texture(mpars, 'light_map', m.map_light, m.map_light_repeat, m.map_light_offset, m.map_light_wrap, m.map_light_anisotropy) end if m.map_bump && texture_path create_texture(mpars, 'bump_map', m.map_bump, m.map_bump_repeat, m.map_bump_offset, m.map_bump_wrap, m.map_bump_anisotropy) end if m.map_normal && texture_path create_texture(mpars, 'normal_map', m.map_normal, m.map_normal_repeat, m.map_normal_offset, m.map_normal_wrap, m.map_normal_anisotropy) end if m.map_specular && texture_path create_texture(mpars, 'specular_map', m.map_specular, m.map_specular_repeat, m.map_specular_offset, m.map_specular_wrap, m.map_specular_anisotropy) end if m.map_alpha && texture_path create_texture(mpars, 'alpha_map', m.map_alpha, m.map_alpha_repeat, m.map_alpha_offset, m.map_alpha_wrap, m.map_alpha_anisotropy) end # if m.map_bump_scale mpars[:bump_scale] = m.map_bump_scale end if m.map_normal_factor mpars[:normal_scale] = Vector2.new(m.map_normal_factor, m.map_normal_factor) end Mittsu.const_get(mtype).new(mpars).tap do |material| material.name = m.dbg_name if !m.dbg_name.nil? end end module Handlers def self.add(regex, loader) @@handlers ||= {} @@handlers[regex] = loader end def self.get(file) @@handlers ||= {} @@handlers.find(-> () { [nil, nil] }) { |regex, loader| regex =~ file }[1] end end private def nearest_pow2(n) l = ::Math.log(n) / Math::LN2 ::Math.pow(2, ::Math.round(l)) end def create_texture(where, name, source_file, repeat, offset, wrap, anisotropy) full_path = File.join(texture_path, source_file) loader = Handlers.get(full_path) if !loader.nil? texture = loader.load full_path else texture = Texture.new loader = @image_loader image = loader.load full_path if !Math.power_of_two?(image.width) || !Math.power_of_two?(image.height) # TODO: resize image to power of two else texture.image = image end texture.needs_update = true end texture.source_file = source_file if repeat texture.repeat.set(repeat[0], repeat[1]) texture.wrap_s = RepeatWrapping if repeat[0] != 1 texture.wrap_t = RepeatWrapping if repeat[1] != 1 end if offset texture.offset.set(offset[0], offset[1]) end if wrap wrap_map = { repeat: RepeatWrapping, mirror: MirroredRepeatWrapping } texture.wrap_s = wrap_map[wrap[0]] unless wrap_map[wrap[0]].nil? texture.wrap_t = wrap_map[wrap[1]] unless wrap_map[wrap[1]].nil? end texture.anisotropy = anisotropy if anisotropy where[name] = texture end def rgb2hex(rgb) (rgb[0] * 255 << 16) + (rgb[1] * 255 << 8) + rgb[2] * 255 end end end