package toxi.newmesh; import toxi.geom.Vec3D; import toxi.util.datatypes.ItemIndex; /** * * @author tux */ public class MeshFaceNormalCompiler extends MeshAttributeCompiler { /** * * @param f * @param index * @param buf * @param offset */ @Override public void compileFace(AttributedFace f, ItemIndex index, float[] buf, int offset) { Vec3D v = (Vec3D) index.forID(f.normal); buf[offset++] = v.x; buf[offset++] = v.y; buf[offset++] = v.z; buf[offset++] = v.x; buf[offset++] = v.y; buf[offset++] = v.z; buf[offset++] = v.x; buf[offset++] = v.y; buf[offset++] = v.z; } /** * * @return */ @Override public ItemIndex getIndex() { return mesh.fnormals; } /** * * @return */ @Override public int getStride() { return 3; } }