# Copyright (c) 2009 Samuel Williams. Released under the GNU GPLv3. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # Thanks to "jmorgan" who provided some basic ideas for how to do this # using Ruby: http://half-penny.org/computing/simple-ruby-dns-server require 'rubydns/version' require 'rubydns/resolv' require 'rubydns/server' require 'logger' require 'rexec' require 'rexec/daemon' require 'rubydns/handler' module RubyDNS # Run a server with the given rules. A number of options can be supplied: # # :interfaces:: A set of sockets or addresses as defined below. # # One important feature of DNS is the port it runs on. The options[:listen] # allows you to specify a set of network interfaces and ports to run the server on. This # must be a list of [protocol, interface address, port]. # # INTERFACES = [[:udp, "0.0.0.0", 5300]] # RubyDNS::run_server(:listen => INTERFACES) do # ... # end # # You can specify already connected sockets if need be: # # socket = UDPSocket.new; socket.bind("0.0.0.0", 53) # Process::Sys.setuid(server_uid) # INTERFACES = [socket] # # The default interface is [[:udp, "0.0.0.0", 53]]. The server typically needs # to run as root for this to work, since port 53 is privileged. # def self.run_server (options = {}, &block) server = RubyDNS::Server.new(&block) server.logger.info "Starting server..." options[:listen] ||= [[:udp, "0.0.0.0", 53], [:tcp, "0.0.0.0", 53]] EventMachine.run do server.fire(:setup) # Setup server sockets options[:listen].each do |spec| if spec[0] == :udp EventMachine.open_datagram_socket(spec[1], spec[2], UDPHandler, server) elsif spec[0] == :tcp EventMachine.start_server(spec[1], spec[2], TCPHandler, server) end end server.fire(:start) end server.fire(:stop) end end