require File.expand_path(File.dirname(__FILE__) + '/../../spec_helper') require 'win/gui/input' #require 'win/gui/window' module WinWindowTest include WinTestApp include Win::Gui::Input describe Win::Gui::Input, ' defines a set of API functions related to user input' do describe '#keydb_event' do spec{ use{ keybd_event(vkey = 0, bscan = 0, flags = 0, extra_info = 0) }} before(:each){ (@app=launch_test_app)} after(:each) do 3.times do # rolling back changes to allow window closing without dialog! keybd_event(VK_CONTROL, 0, KEYEVENTF_KEYDOWN, 0) sleep KEY_DELAY keybd_event('Z'.ord, 0, KEYEVENTF_KEYDOWN, 0) sleep KEY_DELAY keybd_event('Z'.ord, 0, KEYEVENTF_KEYUP, 0) sleep KEY_DELAY keybd_event(VK_CONTROL, 0, KEYEVENTF_KEYUP, 0) sleep KEY_DELAY end close_test_app end it 'synthesizes a numeric keystrokes, emulating keyboard driver' do text = '123' text.upcase.each_byte do |b| # upcase needed since user32 keybd_event expects upper case chars keybd_event(b.ord, 0, KEYEVENTF_KEYDOWN, 0) sleep KEY_DELAY keybd_event(b.ord, 0, KEYEVENTF_KEYUP, 0) sleep KEY_DELAY end text(@app.textarea).should =~ Regexp.new(text) end end # describe '#keydb_event' describe '#mouse_event' do spec { use {mouse_event( flags = MOUSEEVENTF_ABSOLUTE, dx = 0, dy = 0, data=0, extra_info=0 )}} it 'Emulates Mouse clicks' end # describe '#mouse_event' describe "#get_cursor_pos" do spec{ use{ success = GetCursorPos(lp_point=FFI::MemoryPointer.new(:long, 2)) }} spec{ use{ x, y = get_cursor_pos() }} it "original api returns success code and puts cursor's screen coordinates into supplied buffer" do success = GetCursorPos(lp_point=FFI::MemoryPointer.new(:long, 2)) success.should_not == 0 x, y = lp_point.read_array_of_long(2) x.should be_an Integer x.should be >= 0 y.should be_an Integer y.should be >= 0 end it "snake_case api returns the cursor's position, in screen coordinates" do x, y = get_cursor_pos() x.should be_an Integer x.should be >= 0 y.should be_an Integer y.should be >= 0 end end # describe get_cursor_pos describe '#set_cursor_pos' do spec { use {success = SetCursorPos(x=0, y=0)}} spec { use {success = set_cursor_pos(x=0, y=0)}} it 'sets cursor`s position, in screen coordinates' do SetCursorPos(x=600, y=600).should be_true get_cursor_pos().should == [600, 600] set_cursor_pos(x=0, y=0).should be_true get_cursor_pos().should == [0, 0] end end # describe '#set_cursor_pos' end # Win::Gui::Input, ' defines a set of API functions related to user input' end