Sha256: 10d315f4849ada3d5b00aa15c01b3007c54e813048917afee2391dcf9f59ff6d
Contents?: true
Size: 922 Bytes
Versions: 14
Compression:
Stored size: 922 Bytes
Contents
uniform vec4 grassColor; uniform vec4 dirtColor; uniform float patchiness; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0; float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5; float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25; float noise = sin(noise1 + noise2 + noise3) * 0.1; vec4 color = mix(grassColor, dirtColor, noise); //Make thatch patterns float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02; float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02; float stripeNoise = min(verticalNoise, horizontalNoise); color.rgb += stripeNoise; material.diffuse = color.rgb; material.alpha = color.a; return material; }
Version data entries
14 entries across 14 versions & 1 rubygems