Sha256: 10d1da0965e3edba33f3fdd4a29a4ee203baafb8a68e477da19afe07554eb14a
Contents?: true
Size: 1.52 KB
Versions: 3
Compression:
Stored size: 1.52 KB
Contents
# frozen_string_literal: true module Codebreaker module Entities class Game DIGITS_COUNT = 4 DIFFICULTIES = { easy: { attempts: 15, hints: 2 }, medium: { attempts: 10, hints: 1 }, hell: { attempts: 5, hints: 1 } }.freeze RANGE = (1..6).freeze attr_reader :attempts, :hints, :code def initialize @process = Processor.new end def generate(difficulty) @difficulty = difficulty @code = generate_secret_code @hints = @code.sample(difficulty[:hints]) @attempts = difficulty[:attempts] end def start_process(command) decrease_attempts! @process.secret_code_proc(code.join, command) end def win?(guess) code.join == guess end def decrease_attempts! @attempts -= 1 if @attempts != 0 end def to_h(name) { name: name, difficulty: DIFFICULTIES.key(@difficulty), all_attempts: @difficulty[:attempts], all_hints: @difficulty[:hints], attempts_used: @difficulty[:attempts] - @attempts, hints_used: @difficulty[:hints] - @hints.length, date: Time.now } end def hints_spent? hints.empty? end def take_a_hint! hints.pop end private def generate_secret_code Array.new(DIGITS_COUNT) { rand(RANGE) } end end end end
Version data entries
3 entries across 3 versions & 1 rubygems