Sha256: 10c5386acab4b6c1a778d6c06bfced577c81e601f548b868008759443bc3b74a
Contents?: true
Size: 1.76 KB
Versions: 2
Compression:
Stored size: 1.76 KB
Contents
# frozen_string_literal: true module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module class Sprite < Ruby2D::Sprite # Recalculates real coordiantes # Use after changing variables def _draw return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 offset_x = @x + (width / 2) offset_y = @y + (height / 2) temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) temp_rotate = rotate + Camera.angle temp_width = width * Camera.zoom temp_height = height * Camera.zoom case @flip when :both temp_x += temp_height temp_y += temp_width temp_width = -temp_width temp_height = -temp_height puts 'both' when :horizontal temp_y += temp_width temp_height = -temp_height when :vertical temp_width = -temp_width temp_x += temp_height end draw(x: temp_x, y: temp_y, width: temp_width, height: temp_height, rotate: temp_rotate) update end def initialize(path, opts = {}) super(path, opts) Ruby2D::Camera << self Window.remove(self) end def remove @hide = true end def add @hide = false end end end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
ruby2d-camera-1.1.0 | lib/ruby2d/camera/sprite.rb |
ruby2d-camera-1.0.0 | lib/ruby2d/camera/sprite.rb |