module SGF # http://www.red-bean.com/sgf/proplist.html class Gametree PROPERTIES = { annotator: "AN", black_octisquares: "BO", # Octi black_rank: "BR", black_team: "BT", copyright: "CP", date: "DT", event: "EV", game_content: "GC", handicap: "HA", # Go initial_position: "IP", # Lines of Action invert_y_axis: "IY", # Lines of Action komi: "KM", # Go match_information: "MI", # Backgammon name: "GN", prongs: "NP", # Octi reserve: "NR", # Octi superprongs: "NS", # Octi opening: "ON", overtime: "OT", black_player: "PB", place: "PC", puzzle: "PZ", white_player: "PW", result: "RE", round: "RO", rules: "RU", setup_type: "SU", # Lines of Action source: "SO", time: "TM", data_entry: "US", white_octisquares: "WO", # Octi white_rank: "WR", white_team: "WT" } end class Node PROPERTIES = { black_move: "B", black_time_left: "BL", bad_move: "BM", doubtful: "DO", interesting: "IT", ko: "KO", set_move_number: "MN", otstones_black: "OB", otstones_white: "OW", tesuji: "TE", white_move: "W", white_time_left: "WL", add_black: "AB", add_empty: "AE", add_white: "AW", player: "PL", arrow: "AR", comment: "C", circle: "CR", dim_points: "DD", even_position: "DM", # Yep. No idea how that makes sense. figure: "FG", good_for_black: "GB", good_for_white: "GW", hotspot: "HO", label: "LB", line: "LN", mark: "MA", node_name: "N", print_move_node: "PM", # Am I going to have to code this? selected: "SL", square: "SQ", triangle: "TR", unclear_position: "UC", value: "V", view: "VW", application: "AP", charset: "CA", file_format: "FF", game: "GM", style: "ST", size: "SZ" } end end