describe "ProMotion::Screen functional" do tests PM::Screen # Override controller to properly instantiate def controller rotate_device to: :portrait, button: :bottom @controller ||= FunctionalScreen.new(nav_bar: true) @root_screen = @controller @controller.navigationController end after do @controller = nil @root_screen = nil end it "should have a navigation bar" do view("Functional").should.be.kind_of UINavigationItemView end it "should allow a string title" do views(UINavigationItemView).include?(UIImageView).should.not.be.true end it "should allow setting a left nav bar button" do @root_screen.set_nav_bar_button :left, title: "Cool", action: :triggered_button tap("Cool") @root_screen.button_was_triggered.should.be.true end it "should allow setting a right nav bar button" do @root_screen.set_nav_bar_button :right, title: "Cool2", action: :triggered_button tap("Cool2") @root_screen.button_was_triggered.should.be.true end it "should allow opening another screen in the same nav bar and have a back button that is operational" do @root_screen.open BasicScreen wait 0.5 do view("Basic").should.be.kind_of UINavigationItemView view("Functional").should.be.kind_of UINavigationItemButtonView tap("Functional") wait 0.5 do view("Functional").should.be.kind_of UINavigationItemView end end end it "should push another screen with animation by default" do basic = @root_screen.open BasicScreen wait 0.5 do basic.animation_ts.should.be > 0.2 end end it "should push another screen with animation when animated: true" do basic = @root_screen.open BasicScreen, animated: true wait 0.5 do basic.animation_ts.should.be > 0.2 end end it "should push another screen without animation when animated: false" do basic = @root_screen.open BasicScreen, animated: false wait 0.5 do basic.animation_ts.should.be < 0.2 end end it "should allow opening and closing a modal screen" do @basic = BasicScreen.new(nav_bar: true) wait 0.1 do @root_screen.open_modal @basic wait 0.6 do view("Basic").should.be.kind_of UINavigationItemView @basic.close wait 0.6 do @basic = nil view("Functional").should.be.kind_of UINavigationItemView end end end end it "should fire the will_present, on_present, will_dismiss, and on_dismiss_methods" do @presented_screen = PresentScreen.new @root_screen.open @presented_screen wait 0.6 do @presented_screen.will_present_fired.should == true @presented_screen.on_present_fired.should == true @presented_screen.will_dismiss_fired.should.not == true @presented_screen.on_dismiss_fired.should.not == true @presented_screen.reset @presented_screen.close wait 0.6 do @presented_screen.will_dismiss_fired.should == true @presented_screen.on_dismiss_fired.should == true @presented_screen.will_present_fired.should.not == true @presented_screen.on_present_fired.should.not == true @presented_screen = nil end end end it "should pop to the root view controller" do @root_vc = @controller.navigationController.visibleViewController @controller.navigationController.viewControllers.count.should == 1 @controller.open BasicScreen.new wait 0.6 do @controller.open BasicScreen.new wait 0.6 do @controller.open BasicScreen.new wait 0.6 do @controller.navigationController.viewControllers.count.should == 4 @controller.close to_screen: :root wait 0.6 do @controller.navigationController.viewControllers.count.should == 1 @controller.navigationController.topViewController.should == @root_vc end end end end end end