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# MiniGL MiniGL is a minimal **2D Game** Library, available as a Ruby gem, and built on top of the [Gosu](http://www.libgosu.org/) gem. It provides the following features: * Resource management (images, sounds, ...) * Input manipulation (keyboard, mouse, ...) * UI (text, buttons, text fields, ...) * Basic physics and collision checking * Animated objects More functionalities are coming. Feel free to contribute! You can send feedback to victordavidsantos@gmail.com. ## Installing MiniGL was built on top of the Gosu gem, version 0.7.50. This gem has its own dependencies for compiling extensions. Visit [this page](https://github.com/jlnr/gosu/wiki/Getting-Started-on-Linux) for details. After installing the gosu dependencies, you can just `gem install minigl`. Please note: * The test package is not complete! Most of the functionality provided by the gem is difficult to test automatically, but you can check out this [working game example](https://github.com/victords/aventura-do-saber). * The RDoc documentation is now available. * An auxiliary, tutorial-like documentation is under construction [here](https://github.com/victords/minigl/wiki). **Version 1.3.8** * Fix in `Map` for non-integer camera coordinates in ortogonal maps. * Fixed documentation for `Map` class. * Fixed bug in `text=` of `TextField`. * Fixed indentation of all files. **P.S.** I'm sorry for the few last releases which brought so few improvements to the library... Still, I think this is better than leaving those small errors uncorrected.
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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minigl-1.3.8 | README.md |