Sha256: 0fbd0368ab812f0ae0be1900ec3fe16bc251b3623e869df06790882cb59e34b8

Contents?: true

Size: 1.34 KB

Versions: 4

Compression:

Stored size: 1.34 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1362249883.0049658:@value"�{I"
class:EFI"BundledAsset;FI"logical_path;FI"-Shaders/Materials/RimLightingMaterial.js;TI"
pathname;FI"^/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js;TI"content_type;FI"application/javascript;FI"
mtime;FI"2013-02-24T17:37:41+01:00;FI"length;Fi�I"digest;F"%dfd6279279524c64f9bed898e2480e9aI"source;FI"�// This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
    "use strict";
    return "uniform vec4 color;\n\
uniform vec4 rimColor;\n\
uniform float width;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
    czm_material material = czm_getDefaultMaterial(materialInput);\n\
\n\
    // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html\n\
    float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\
    float s = smoothstep(1.0 - width, 1.0, d);\n\
\n\
    material.diffuse = color.rgb;\n\
    material.emission = rimColor.rgb * s; \n\
    material.alpha = mix(color.a, rimColor.a, s);\n\
\n\
    return material;\n\
}\n\
";
});
;FI"required_assets_digest;F"%496024e60e991f784793f0c4dc5f699fI"
_version;F"%6776f581a4329e299531e1d52aa59832

Version data entries

4 entries across 4 versions & 1 rubygems

Version Path
cesium-0.24.0 test/dummy/tmp/cache/assets/D3B/E20/sprockets%2Fd20320e720f8dc2779b4ec627eb15fb6
cesium-0.23.0 test/dummy/tmp/cache/assets/D3B/E20/sprockets%2Fd20320e720f8dc2779b4ec627eb15fb6
cesium-0.22.0 test/dummy/tmp/cache/assets/D3B/E20/sprockets%2Fd20320e720f8dc2779b4ec627eb15fb6
cesium-0.14.0 test/dummy/tmp/cache/assets/D3B/E20/sprockets%2Fd20320e720f8dc2779b4ec627eb15fb6