/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // // Common layer for OpenGL stuff // #import "../ccMacros.h" #if __CC_PLATFORM_IOS #import #import #import #import "iOS/CCGLView.h" #elif __CC_PLATFORM_MAC #import #import #import // needed for NSOpenGLView #import "Mac/CCGLView.h" #endif // iOS #if __CC_PLATFORM_IOS #define glClearDepth glClearDepthf #define glDeleteVertexArrays glDeleteVertexArraysOES #define glGenVertexArrays glGenVertexArraysOES #define glBindVertexArray glBindVertexArrayOES #define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES // Mac #elif __CC_PLATFORM_MAC #define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 #if 1 #define glDeleteVertexArrays glDeleteVertexArraysAPPLE #define glGenVertexArrays glGenVertexArraysAPPLE #define glBindVertexArray glBindVertexArrayAPPLE #else // OpenGL 3.2 Core Profile #define glDeleteVertexArrays glDeleteVertexArrays #define glGenVertexArrays glGenVertexArrays #define glBindVertexArray glBindVertexArray #endif #endif