require File.join(File.dirname(__FILE__), "/../spec_helper") include Nudge describe "Code Type" do it "should return the result of self.randomize when it receives an #any_value call" do CodeType.should_receive(:random_value).and_return("hi there!") CodeType.any_value(Interpreter.new).should == "hi there!" end describe "#random_skeleton" do it "should accept params for points and branchiness" do lambda{CodeType.random_skeleton(3,1)}.should_not raise_error end it "should return a string filled with asterisks and 'block{}'" do CodeType.random_skeleton(3,0).should == "block {**}" CodeType.random_skeleton(3,1).should == "block {**}" CodeType.random_skeleton(1,1).should == "block {}" CodeType.random_skeleton(2,2).should == "block { block {}}" CodeType.random_skeleton(20,3).count("}").should == 3 end it "should limit range-check the blocks parameter" do CodeType.random_skeleton(1,40).should == "block {}" CodeType.random_skeleton(4,20).count("}").should == 4 CodeType.random_skeleton(4,-20).count("}").should == 1 CodeType.random_skeleton(1,-20).should == "*" end end describe "any_type" do before(:each) do @context = Interpreter.new end it "should return a single sample from the #types method of the context passed in" do @context = Interpreter.new @context.disable_all_types @context.enable(IntType) CodeType.any_type(@context.types).should == IntType end it "should default to the list of active types in the context" do @context.disable_all_types @context.enable(IntType) CodeType.any_type(@context.types).should == IntType end it "should raise an error if the list of active_types is empty and none is passed in" do @context.disable_all_types lambda{CodeType.any_type(@context.types)}.should raise_error(ArgumentError) end it "should raise an error if the list of types passed in is empty" do @context.disable_all_types lambda{CodeType.any_type(@context.types)}.should raise_error(ArgumentError) end end describe "any_instruction" do before(:each) do @context = Interpreter.new end it "should return a single sample from the context passed in (no implied validation)" do @context.disable_all_instructions @context.enable(IntAddInstruction) CodeType.any_instruction(@context.instructions).should == IntAddInstruction end it "should raise an error if the no instructions are active in the context and none are passed in" do @context.disable_all_instructions lambda{CodeType.any_instruction(@context.instructions)}.should raise_error(ArgumentError) end end describe "any_reference" do before(:each) do @context = Interpreter.new end it "should return a random reference from the context" do @context.reset_variables @context.bind_variable("x",LiteralPoint.new(:int,12)) CodeType.any_reference(@context.references).should == "x" end it "should raise an error if the list of active references is empty" do @context.reset_variables @context.reset_names lambda{CodeType.any_reference(@context.references)}.should raise_error(ArgumentError) end end describe "#random_value" do before(:each) do @context = Interpreter.new @context.reset_variables @context.reset_names @context.disable_all_instructions @context.disable_all_types end describe "skeletons" do before(:each) do @context.enable(IntType) end it "should use a points parameter to set the length" do rp = CodeType.random_value(@context,:points => 3) end it "should by default generate a random skeleton" do CodeType.should_receive(:random_skeleton).and_return("**") rp = CodeType.random_value(@context,:points => 2) end it "should allow a skeleton to be passed in as a param" do CodeType.should_not_receive(:random_skeleton) rp = CodeType.random_value(@context,:skeleton => "**") end it "should allow a partially filled-in skeleton to be passed in" do rp = CodeType.random_value(@context,:skeleton => "* do thing") rp.should include(" do thing") rp.should_not include("*") end it "should always return a one-line program listing (no linefeeds)" do rp = CodeType.random_value(@context, :points => 10, :blocks => 5) rp.should_not include("\n") end it "should use '@' as a placeholder that is not replaced with code" do rp = CodeType.random_value(@context, :skeleton => "@ do thing") rp.should == "@ do thing" end end describe "argument checking" do it "should raise an ArgumentError if there are no Instructions, References or Types" do @context.reset_variables @context.reset_names @context.disable_all_types @context.disable_all_instructions lambda{CodeType.random_value(@context)}.should raise_error end end describe "program leaves" do describe "instructions" do it "should work when there are no active instructions" do @context.bind_variable("x",LiteralPoint.new(:int,12)) @context.enable(IntType) lambda{CodeType.random_value(@context)}.should_not raise_error end it "should default to a sample of the active instructions" do @context.should_receive(:instructions).and_return([IntAddInstruction]) CodeType.random_value(@context) end it "should allow a list of instructions to be passed in as a param" do lambda{CodeType.random_value(@context,:instructions => [IntAddInstruction])}.should_not raise_error end end describe "channels" do it "should work when there are no active channels" do @context.enable(IntAddInstruction) @context.enable(IntType) lambda{CodeType.random_value(@context)}.should_not raise_error end it "should default to a sample of active variables and names" do @context.should_receive(:references).and_return(["x"]) CodeType.random_value(@context) end it "should allow a list of channel names to be passed in as a param" do lambda{CodeType.random_value(@context,:references => ["x"])}.should_not raise_error end end describe "types" do it "should work when there are no active types" do @context.bind_variable("x",LiteralPoint.new(:int,12)) @context.enable(IntAddInstruction) lambda{CodeType.random_value(@context)}.should_not raise_error end it "should default to a sample of active types" do @context.should_receive(:types).and_return([IntType]) CodeType.random_value(@context) end it "should allow a list of types to be passed in as a param" do lambda{CodeType.random_value(@context,:types => [BoolType])}.should_not raise_error end end end end describe "roulette_wheel" do it "should take three lists as parameters" do lambda{CodeType.roulette_wheel()}.should raise_error lambda{CodeType.roulette_wheel([1])}.should raise_error lambda{CodeType.roulette_wheel([1],[2])}.should raise_error lambda{CodeType.roulette_wheel([1],[2],[3])}.should_not raise_error end it "should map its three lists to (references, instructions, types) respectively" do CodeType.should_receive(:rand).and_return(1) CodeType.roulette_wheel([1],[2],[3]).should == "reference" CodeType.should_receive(:rand).and_return(2) CodeType.roulette_wheel([1],[2],[3]).should == "instruction" CodeType.should_receive(:rand).and_return(3) CodeType.roulette_wheel([1],[2],[3]).should == "sample" end it "should raise an exception if a bad value is returned (for next spec)" do CodeType.should_receive(:rand).and_return(99) lambda{CodeType.roulette_wheel([1],[2],[3])}.should raise_error end it "should have a uniform probability of picking any item" do CodeType.should_receive(:rand).and_return(1) CodeType.roulette_wheel([1],[2,3],[4,5,6]).should == "reference" CodeType.should_receive(:rand).and_return(3) CodeType.roulette_wheel([1],[2,3],[4,5,6]).should == "instruction" CodeType.should_receive(:rand).and_return(6) CodeType.roulette_wheel([1],[2,3],[4,5,6]).should == "sample" # OK here's the logic: if it's one higher, it'll fail because every entry gets exactly one CodeType.should_receive(:rand).and_return(6,7) lambda{CodeType.roulette_wheel([1,2,3],[4,5],[6])}.should_not raise_error lambda{CodeType.roulette_wheel([1,2,3],[4,5],[6])}.should raise_error end end end