require 'sass/tree/node' module Sass::Tree # A dynamic node representing a Sass `@if` statement. # # {IfNode}s are a little odd, in that they also represent `@else` and `@else if`s. # This is done as a linked list: # each {IfNode} has a link (\{#else}) to the next {IfNode}. # # @see Sass::Tree class IfNode < Node # The next {IfNode} in the if-else list, or `nil`. # # @return [IfNode] attr_accessor :else # @param expr [Script::Expr] The conditional expression. # If this is nil, this is an `@else` node, not an `@else if` def initialize(expr) @expr = expr @last_else = self super() end # Append an `@else` node to the end of the list. # # @param node [IfNode] The `@else` node to append def add_else(node) @last_else.else = node @last_else = node end def options=(options) super self.else.options = options if self.else end protected def to_src(tabs, opts, fmt, is_else = false) name = if !is_else; "if" elsif @expr; "else if" else; "else" end str = "#{' ' * tabs}@#{name}" str << " #{@expr.to_sass}" if @expr str << children_to_src(tabs, opts, fmt) str << @else.send(:to_src, tabs, opts, fmt, true) if @else str end # Runs the child nodes if the conditional expression is true; # otherwise, tries the \{#else} nodes. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [Array] The resulting static nodes # @see Sass::Tree def _perform(environment) environment = Sass::Environment.new(environment) return perform_children(environment) if @expr.nil? || @expr.perform(environment).to_bool return @else.perform(environment) if @else [] end end end