[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"Rigidbody: name" Base: sizei8: indexi: flagsi€S; ;i;i;F; "unsigned int; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i ; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; " float; " m_Mass; i ; i; iS; ;i;i;F; " float; " m_Drag; i ; i; iS; ;i;i;F; " float; "m_AngularDrag; i ; i; iS; ;i;i;F; " bool; "m_UseGravity; i; i; iS; ;i;i;F; " bool; "m_IsKinematic; i; i; iS; ;i;i;F; " UInt8; "m_Interpolate; i; i; i@S; ;i;i;F; "int; "m_Constraints; i ; i; i@S; ;i;i;F; "int; "m_CollisionDetection; i ; i; i