/* * Extends L.Circle with Canvas-specific code. */ L.Circle.include(!L.Path.CANVAS ? {} : { _drawPath: function () { var p = this._point; this._ctx.beginPath(); this._ctx.arc(p.x, p.y, this._radius, 0, Math.PI * 2, false); }, _containsPoint: function (p) { var center = this._point, w2 = this.options.stroke ? this.options.weight / 2 : 0; return (p.distanceTo(center) <= this._radius + w2); } });