# ProMotion - A new way to easily build RubyMotion apps. ProMotion introduces a new object called "Screens". Screens have a one-to-one relationship with your app's designed screens. NEW video tutorial! Go watch it here: http://www.clearsightstudio.com/insights/tutorial-make-youtube-video-app-rubymotion-promotion/ Check out the tutorial here: http://www.clearsightstudio.com/insights/ruby-motion-promotion-tutorial Sample app here: https://github.com/jamonholmgren/promotion-tutorial Typical app file structure: app/ screens/ photos/ list_photos_screen.rb show_photo_screen.rb edit_photo_screen.rb home_screen.rb settings_screen.rb models/ views/ app_delegate.rb ## Usage Loading your home screen: ```ruby # In /app/app_delegate.rb class AppDelegate < ProMotion::AppDelegate def on_load(app, options) open MyHomeScreen.new(nav_bar: true) end end ``` Creating a basic screen: ```ruby class HomeScreen < ProMotion::Screen title "Home" def on_load # Set up the elements in your view with add_element: @label = add_element UILabel.alloc.initWithFrame(CGRectMake(5, 5, 20, 20)), { text: "This is awesome!", font: UIFont.systemFontOfSize(18) } end def on_appear # Refresh the data if you want end end ``` Creating a tabbed bar with multiple screens. This will set the tab bar as the root view controller for your app, so keep that in mind. It can be done from the AppDelegate#on_load or from a screen. ### Creating a tab bar with several screens ```ruby def on_load(app, options) @home = MyHomeScreen.new(nav_bar: true) @settings = SettingsScreen.new @contact = ContactScreen.new(nav_bar: true) @tab_bar = open_tab_bar @home, @settings, @contact end ``` For each screen that belongs to the tab bar, you need to set the tab name and icon in the files. In this example, we would need add the following to the three files (my_home_screen.rb, settings_screen.rb, contact_screen.rb): ```ruby def on_load set_tab_bar_item title: "Tab Name Goes Here", icon: "icons/tab_icon.png" # in resources/icons folder # or... set_tab_bar_item title: "Contacts", system_icon: UITabBarSystemItemContacts end ``` ### Adding view elements Any view item (UIView, UIButton, custom UIView subclasses, etc) can be used with add_element. The second argument is a hash of settings that get applied to the element before it is dropped into the view. ```ruby @label = add_element UILabel.alloc.initWithFrame(CGRectMake(5, 5, 20, 20)), { text: "This is awesome!", font: UIFont.systemFontOfSize(18) } ``` Add nav_bar buttons: ```ruby set_nav_bar_right_button "Save", action: :save_something, type: UIBarButtonItemStyleDone set_nav_bar_left_button "Cancel", action: :return_to_some_other_screen, type: UIBarButtonItemStylePlain ``` Open a new screen: ```ruby def settings_button_tapped # ...with a class... open SettingsScreen # ...or with an instance... @settings_screen = SettingsScreen.new open @settings_screen end ``` Open a new screen as a modal: ```ruby open SettingsScreen, modal: true ``` You can pass in arguments to other screens if they have accessors: ```ruby class HomeScreen < ProMotion::Screen # ... def settings_button_tapped open ProfileScreen.new(user: some_user) end end class ProfileScreen < ProMotion::Screen attr_accessor :user def on_load self.user # => some_user instance end end ``` Close a screen (modal or in a nav controller), passing back arguments to the previous screen's "on_return" method: ```ruby class ItemScreen < ProMotion::Screen # ... def save_and_close if @model.save close(model_saved: true) end end end class MainScreen < ProMotion::Screen # ... def on_return(args = {}) if args[:model_saved] self.reload_something end end end ``` Use a custom view controller: ```ruby def on_load set_view_controller MyCustomViewController # Note: on_appear will not fire when using a custom # view controller. end ``` The helper add_element takes any view object and adds it to the current view. You can also use the helper ProMotion::ViewHelper.set_attributes(view, attributes) to do the same thing without adding it to the current view. Screens include this helper by default. ```ruby @element = add_element UIView.alloc.initWithFrame(CGRectMake(0, 0, 20, 20)), { backgroundColor: UIColor.whiteColor } @element = set_attributes UIView.alloc.initWithFrame(CGRectMake(0, 0, 20, 20)), { backgroundColor: UIColor.whiteColor } ``` You can create sectioned table screens easily. TableScreen, SectionedTableScreen, GroupedTableScreen. This is loosely based on [motion-table](https://github.com/clearsightstudio/motion-table) (there are a few minor differences). We will eventually combine the two. ```ruby class SettingsScreen < ProMotion::GroupedTableScreen title "Settings" def on_load add_right_nav_button(label: "Save", action: :save) set_tab_bar_item(title: "Settings", icon: "settings.png") end # table_data is automatically called. Use this format in the return value. # Grouped tables are the same as plain tables def table_data [{ title: "Your Account", cells: [ { title: "Edit Profile", action: :edit_profile, arguments: { id: 3 } }, { title: "Log Out", action: :log_out }, { title: "Notification Settings", action: :notification_settings } ] }, { title: "App Stuff", cells: [ { title: "About", action: :show_about }, { title: "Feedback", action: :show_feedback } ] }] end # This method allows you to create a "jumplist", the index on the right side of the table def table_data_index return ["A", "B", "C"] end # Your table cells, when tapped, will execute the corresponding actions and pass in arguments: def edit_profile(arguments) # ... end end ``` You can provide remotely downloaded images for cells by including the CocoaPod "SDWebImage" in your Rakefile and doing this: ```ruby cells: [ { title: "Cell with image", remoteImage: { url: "http://placekitten.com/200/300", placeholder: "some-local-image" } } ] ``` # Reference (not comprehensive yet...working on this)
Class or Module Method Description
Screen is_modal? Returns if the screen was opened in a modal window.
  has_nav_bar? Returns if the screen is contained in a navigation controller.
  set_tab_bar_item(args) Creates the tab that is shown in a tab bar item.
Arguments: { icon: "imagename", systemIcon: UISystemIconContacts, title: "tabtitle" }
  on_appear Callback for when the screen appears.
  will_appear Callback for before the screen appears.
  will_disappear Callback for before the screen disappears.
  will_rotate(orientation, duration) Callback for before the screen rotates.
  on_opened **Deprecated** Callback when screen is opened via a tab bar. Please don't use this, as it will be removed in the future
Use will_appear
  set_nav_bar_left_button(title, args = {}) Set a left nav bar button.
  set_nav_bar_right_button(title, args = {}) Set a right nav bar button.
  should_autorotate iOS 5 return true/false if screen should rotate
  should_rotate(orientation) Return true/false for rotation to orientation.
  supported_orientation?(orientation) Returns true/false if orientation is in NSBundle.mainBundle.infoDictionary["UISupportedInterfaceOrientations"].
Shouldn't need to override this.
  supported_orientations Returns supported orientation mask
  title Returns title of current screen.
  title=(title) Sets title of current screen.
ScreenElements
Included in Screen by default
add_element(view, attrs = {}) Adds the view to the screen after applying the attributes.
  remove_element Removes the view from the superview and sets it to nil
  bounds Accessor for self.view.bounds
  frame Accessor for self.view.frame
  view Accessor for self.view
SystemHelper
Included in Screen by default
ios_version Returns the iOS version that is running on the device
  ios_version_greater?(version) Returns true if 'ios_version' is greater than the version passed in, false otherwise
  ios_version_greater_eq?(version) Returns true if 'ios_version' is greater than or equal to the version passed in, false otherwise
  ios_version_is?(version) Returns true if 'ios_version' is equal to the version passed in, false otherwise
  ios_version_less?(version) Returns true if 'ios_version' is less than the version passed in, false otherwise
  ios_version_less_eq?(version) Returns true if 'ios_version' is less than or equal to the version passed in, false otherwise
ScreenNavigation
included in Screen
app_delegate Returns the AppDelegate
  close(args = {}) Closes the current screen, passes args back to the previous screen's on_return method
  open_root_screen(screen) Closes all other open screens and opens `screen` at the root.
  open(screen, args = {}) Pushes the screen onto the navigation stack or opens in a modal
argument options :hide_tab_bar, :modal, any accessors in `screen`
  open_tab(tab) Opens the tab where the "string" title is equal to the passed in tab
  open_tab_bar(*screens) Open a UITabBarController with the specified screens as the root view controller of the current app
### What about MVC? I'm a big believer in MVC (I'm a Rails developer, too). I found that most of the time working in RubyMotion seems to happen in the ViewControllers and views are mainly custom elements. This pattern is probably best for navigation controller and tab bar based apps. Feedback welcome via twitter @jamonholmgren or email jamon@clearsightstudio.com. ## Contributing I'm really looking for feedback. Tweet me with your ideas or open a ticket (I don't mind!) and let's discuss.