[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"NavMeshAgent: name" Base: sizei8: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; " float; " m_Radius; i ; i ; iS; ;i;i;F; " float; " m_Speed; i ; i ; iS; ;i;i;F; " float; "m_Acceleration; i ; i ; iS; ;i;i;F; "int; "avoidancePriority; i ; i ; iS; ;i;i;F; " float; "m_AngularSpeed; i ; i; iS; ;i;i;F; " float; "m_StoppingDistance; i ; i; iS; ;i;i;F; " bool; "m_AutoTraverseOffMeshLink; i; i; iS; ;i;i;F; " bool; "m_AutoRepath; i; i; i@S; ;i;i;F; " float; " m_Height; i ; i; iS; ;i;i;F; " float; "m_BaseOffset; i ; i; iS; ;i;i;F; " UInt32; "m_WalkableMask; i ; i; iS; ;i;i;F; "int; "m_ObstacleAvoidanceType; i ; i; i