# frozen_string_literal: true module DspBlueprintParser # data class for parsed building class Building def initialize @parameters = [] end # @return [Integer] attr_accessor :index # @return [Integer] attr_accessor :area_index # @return [Float] attr_accessor :local_offset_x # @return [Float] attr_accessor :local_offset_y # @return [Float] attr_accessor :local_offset_z # @return [Float] attr_accessor :local_offset_x2 # @return [Float] attr_accessor :local_offset_y2 # @return [Float] attr_accessor :local_offset_z2 # @return [Float] attr_accessor :yaw # @return [Float] attr_accessor :yaw2 # @return [Integer] attr_accessor :item_id # @return [Integer] attr_accessor :model_index # @return [Integer] attr_accessor :temp_output_obj_idx # @return [Integer] attr_accessor :temp_input_obj_idx # @return [Integer] attr_accessor :output_to_slot # @return [Integer] attr_accessor :input_from_slot # @return [Integer] attr_accessor :output_from_slot # @return [Integer] attr_accessor :input_to_slot # @return [Integer] attr_accessor :output_offset # @return [Integer] attr_accessor :input_offset # @return [Integer] attr_accessor :recipe_id # @return [Integer] attr_accessor :filter_fd # @return [Array] attr_accessor :parameters end end