--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 178 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It won't turn on." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 50 - 40 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - Input Password:\n(Nag a ram in the mirror.) indent: 1 code: 101 - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 1 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 12 - $game_temp.countdown_password.downcase == "transit" indent: 1 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_granted pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]Access Granted." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 247 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: pc_logon pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - cg_desktop - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 2 code: 224 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You brought me here." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Resurrected me." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Why?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Why would \\n you bring Niko back?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Back to a \\n crumbling world?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop A world with no hope?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You have no idea what\\nyou've done, do " indent: 2 code: 101 - class RPG::EventCommand: parameters: - you? indent: 2 code: 401 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Nothing here\\nis worth saving." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop This will be apparent\\nonce you leave." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop This place was never\\nworth saving." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Your only goal\\n is to save\\nNiko." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Who am I\\nkidding." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ...Do you still want to try?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Still want to save\\nthe world?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Don't bother." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - EdText.err("Am I a toy to you?") indent: 2 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - EdText.err("Or am I a child?") indent: 2 code: 355 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 'EdText.err("I don''t know who is ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - more scared.") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - EdText.err("You, or me.") indent: 2 code: 355 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - mod_load_save indent: 2 code: 355 - class RPG::EventCommand: parameters: - 1 - 300 - 0 - 2 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@desktop This isn't right." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop You removed the\\n save file?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop Cheat." indent: 3 code: 101 - class RPG::EventCommand: parameters: - Gamejolt.grant_trophy(135942) indent: 3 code: 355 - class RPG::EventCommand: parameters: - Steam.unlock 'SILEO' indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop Good luck, \\p." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop And be careful with\\nwhat you say." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 178 - 178 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_unlock pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - 300 - 0 - 0 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - e indent: 3 code: 119 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Remember pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - -1 - 1 indent: 2 code: 207 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_what \\p...?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset2 I..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset_meow I... \\|I feel like I remember... " indent: 2 code: 101 - class RPG::EventCommand: parameters: - something...\| about that name... indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@niko_upset \\p...\\n\\>Why does that sound so...\\|" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "\\@niko_upset2 familiar...?" indent: 2 code: 401 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 2 code: 29 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 29 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 210 - class RPG::EventCommand: parameters: - -1 - 2 indent: 2 code: 207 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_upset ...\\>\\n \\p?\\>\\n\\@niko_sad \\p are you " indent: 2 code: 101 - class RPG::EventCommand: parameters: - there? indent: 2 code: 401 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - - Say nothing - I'm here. - 0 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - Say nothing indent: 2 code: 402 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 1 - I'm here. indent: 2 code: 402 - class RPG::EventCommand: parameters: - 4 - cg_glitch1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 3 code: 231 - class RPG::EventCommand: parameters: - 2 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 5 - cg_glitch2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 3 code: 231 - class RPG::EventCommand: parameters: - 2 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 5 indent: 3 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 3 code: 235 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - 5 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_surprised ...!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_sad No." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed You can't be real." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 152 - 152 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 154 - 154 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_cry ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - e indent: 2 code: 118 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 0 name: SomeplaceIKnew pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: - Script.fadein_bgm(100, 1) indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_denied pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[1]Access Denied." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 300 - 300 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - mod_save_make indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko It won't turn on." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 178 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: pc-old "y": 12 x: 18 id: 16 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 656 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 419 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko It's fairly comfy." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 419 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom right "y": 15 x: 14 id: 5 22: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 178 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It won't turn on." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 50 - 40 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'Input Password:\n(Password Hint: Documents)' indent: 2 code: 101 - class RPG::EventCommand: parameters: - Script.password2 indent: 2 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 2 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 'Input Password:' indent: 3 code: 101 - class RPG::EventCommand: parameters: - 56 - 4 indent: 3 code: 103 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 179 - 179 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 'Input Password:' indent: 3 code: 101 - class RPG::EventCommand: parameters: - 56 - 4 indent: 3 code: 103 - class RPG::EventCommand: parameters: - 179 - 179 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 57 - 57 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 60 - 60 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 60 - 60 - 5 - 0 - 10 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 5 - 0 - 100 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 5 - 0 - 1000 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 57 - 57 - 2 - 1 - 58 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 57 - 57 - 4 - 0 - 1000 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 2 - 1 - 59 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 4 - 0 - 100 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 2 - 1 - 60 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 4 - 0 - 10 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 12 - $game_temp.countdown_password.downcase == "solstice" indent: 2 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "\\v[57] \\v[58] \\v[59] \\v[60] \\..\\..\\.." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "\\c[4]\\v[57] \\c[2]\\v[58] \\c[1]\\v[59] \\c[3]\\v[60] \\c[0]\\..\\..\\.." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 56 - 1 - 55 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_granted pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]Access Granted." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 247 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: pc_logon pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - cg_desktop - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 2 code: 224 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You found me." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ....Why?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You're already too late.\\nNot much of the world\\nremains." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop This will be apparent\\nonce you go outside." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop This place was never\\nworth saving." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ...Do you still want to try?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Then, remember this:" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Your actions here\\nwill affect Niko." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - '@desktop Your "mission" is\nto help Niko leave.' indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop And most importantly..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop No. This does\\nnot feel right at all." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop Have we...\\nalready been through this,\\n\\p?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop But that should be\\nimpossible..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop You only had one shot.\\nI wasn't supposed to\\nexist after that..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 'EdText.info("You only have one shot, ' indent: 3 code: 355 - class RPG::EventCommand: parameters: - \\p.") indent: 3 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 3 code: 106 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 178 - 178 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_unlock pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "@ed [Niko hears the sound of a door unlocking.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '@niko ..."\p"...?' indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko That sounds so...familiar." indent: 3 code: 101 - class RPG::EventCommand: parameters: - Script.password2 indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 248 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_denied pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[1]Access Denied." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: pc-vanilla "y": 12 x: 17 id: 22 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: nopass "y": 16 x: 16 id: 11 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 657 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 420 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko It's fairly comfy." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 420 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom right "y": 15 x: 15 id: 6 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV0017 "y": 16 x: 17 id: 17 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 133 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's an english dictionary!\\.\\.\\n" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "\\@niko This page is bookmarked." indent: 1 code: 401 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 1 - book_dictionary - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 23 - 23 - 0 - 2 - 1 - 3 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 1 - 23 - 0 - 1 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pageflipheavy1 pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 23 - 0 - 2 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pageflipheavy2 pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 23 - 0 - 3 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pageflipheavy3 pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko A soft glow shines through the window.\\|" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "\\@niko_eyeclosed I wonder what it is..." indent: 1 code: 401 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: window "y": 15 x: 22 id: 12 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 673 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 436 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko It's fairly comfy." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 436 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom right "y": 17 x: 15 id: 1 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: nopass "y": 16 x: 18 id: 18 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 263 - 263 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 365 - 365 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - cg_niko_in_bed_zoom_new - 1 - 0 - 480 - 800 - 1000 - 1000 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_eyesopen_5 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 1 - 0 - 320 - 240 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 20 - 1 - 0 - 320 - 240 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - "@niko ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak H-hello?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 3 - 3 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 11 - 0 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 2 code: 29 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 29 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 3 - 3 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: intro "y": 14 x: 13 id: 7 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 8 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: page pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - ad_astra_per_aspera - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 235 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 8 - 133 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko It's too dark to read..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh, this book stands out!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 133 - 0 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get_mod pitch: 100 indent: 2 code: 249 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - "@niko_eyeclosed It's still too dark to read." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: Map Events "y": 13 x: 13 id: 13 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 664 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 427 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko It's fairly comfy." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 427 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom right "y": 16 x: 14 id: 2 19: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV0019 "y": 16 x: 17 id: 19 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 178 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It won't turn on." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 50 - 40 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - Input Password:\n(Nag a ram in the mirror.) indent: 1 code: 101 - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 1 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 12 - $game_temp.countdown_password.downcase == "transit" indent: 1 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_granted pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]Access Granted." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 247 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: pc_logon pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - cg_desktop - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 2 code: 224 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You brought me here." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Resurrected me." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop I know why." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - '@desktop And "late" would be\nputting it lightly.' indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop This place doesn't\\nneed saving." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop But you will try\\nnone the less." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - EdText.err("Do you even care?") indent: 2 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 'EdText.err("Or are we just toys to ' indent: 2 code: 355 - class RPG::EventCommand: parameters: - you?") indent: 2 code: 655 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - EdText.err("Do what you will.") indent: 2 code: 355 - class RPG::EventCommand: parameters: - 60 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - mod_load_save indent: 2 code: 355 - class RPG::EventCommand: parameters: - 1 - 300 - 0 - 2 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@desktop Something's not right..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop Y-you did something,\\ndidn't you?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop Cheat." indent: 3 code: 101 - class RPG::EventCommand: parameters: - Gamejolt.grant_trophy(135942) indent: 3 code: 355 - class RPG::EventCommand: parameters: - Steam.unlock 'SILEO' indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop Good luck,\\n\\p." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 178 - 178 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_unlock pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - 300 - 0 - 0 - 3 indent: 2 code: 111 - class RPG::EventCommand: parameters: - e indent: 3 code: 119 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Remember pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - -1 - 1 indent: 2 code: 207 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_what \\p...?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset2 I..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset_meow I... \\|I feel like I remember... " indent: 2 code: 101 - class RPG::EventCommand: parameters: - something...\| about that name... indent: 2 code: 401 - class RPG::EventCommand: parameters: - "@niko_upset \\p...\\n\\>Why does that sound so...\\|" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "\\@niko_upset2 familiar...?" indent: 2 code: 401 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 2 code: 29 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 29 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 210 - class RPG::EventCommand: parameters: - -1 - 2 indent: 2 code: 207 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_upset ...\\>\\n \\p?\\>\\n\\@niko_sad \\p are you " indent: 2 code: 101 - class RPG::EventCommand: parameters: - there? indent: 2 code: 401 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 indent: 2 code: 104 - class RPG::EventCommand: parameters: - - Say nothing - I'm here. - 0 indent: 2 code: 102 - class RPG::EventCommand: parameters: - 0 - Say nothing indent: 2 code: 402 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: - 1 - I'm here. indent: 2 code: 402 - class RPG::EventCommand: parameters: - 4 - cg_glitch1 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 3 code: 231 - class RPG::EventCommand: parameters: - 2 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 5 - cg_glitch2 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 3 code: 231 - class RPG::EventCommand: parameters: - 2 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 5 indent: 3 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 4 indent: 3 code: 235 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - 5 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_surprised ...!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_sad No." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed You can't be real." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 152 - 152 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 154 - 154 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 2 code: 104 - class RPG::EventCommand: parameters: - "@niko_cry ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - e indent: 2 code: 118 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 0 name: SomeplaceIKnew pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: - Script.fadein_bgm(100, 1) indent: 2 code: 355 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_denied pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[1]Access Denied." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 300 - 300 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - mod_save_make indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc2 pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko It won't turn on." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 178 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: pc "y": 16 x: 17 id: 8 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 665 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 428 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko It's fairly comfy." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 428 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom right "y": 16 x: 15 id: 3 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bookshelf left "y": 16 x: 19 id: 14 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 0 - 349 - 23 - 16 - 4 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: east door "y": 18 x: 11 id: 9 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 155 character_name: start_lightmaps pattern: 1 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: true walk_anime: true move_speed: 3 through: true name: EV020 "y": 16 x: 22 id: 20 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bookshelf right "y": 16 x: 20 id: 15 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 672 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 435 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko It's fairly comfy." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 435 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom right "y": 17 x: 14 id: 4 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - house_ambient indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: ambient "y": 12 x: 13 id: 21 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 74 - 74 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 0 - 350 - 10 - 4 - 2 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 178 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 74 - 74 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 0 - 350 - 10 - 4 - 2 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - 15 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 2 - A - 1 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko Mama?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 2 code: 123 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_locked pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - "@niko_eyeclosed It's locked..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: south door "y": 22 x: 19 id: 10 tileset_id: 1 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - - 144 - 144 - 144 - 144 - 144 - 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