Sha256: 0bbcc350e4870350e9d3d0dbae05108d2f4229dfbcc00f3ed06654f378d0d57a
Contents?: true
Size: 1.95 KB
Versions: 7
Compression:
Stored size: 1.95 KB
Contents
[+S:Mikunyan::TypeTree::Node :versioni: depthi :array?F: type"SkinnedMeshRenderer: name" Base: sizeiú: indexi : flagsi €S; ;i;i;F; "PPtr<GameObject>; "m_GameObject;i ;i; ia S; ;i;i;F; "SInt32; " m_FileID;i ;i; ia S; ;i;i;F; "SInt32; " m_PathID;i ;i; ia S; ;i;i;F; " bool; "m_Enabled;i;i ; iS; ;i;i;F; " bool; "m_CastShadows;i;i ; i S; ;i;i;F; " bool; "m_ReceiveShadows;i;i; i S; ;i;i;F; " UInt8; "m_LightmapIndex;i;i; iS; ;i;i;F; " Vector4f; "m_LightmapTilingOffset;i;i ; i S; ;i;i;F; " float; "x;i ;i; i S; ;i;i;F; " float; "y;i ;i; i S; ;i;i;F; " float; "z;i ;i; i S; ;i;i;F; " float; "w;i ;i; i S; ;i;i;F; "vector; "m_Materials;iú;i; iS; ;i;i;T; " Array; " Array;iú;i; iS; ;i;i;F; "SInt32; " size;i ;i; iS; ;i;i;F; "PPtr<Material>; " data;i ;i; iS; ;i;i ;F; "SInt32; " m_FileID;i ;i; iS; ;i;i ;F; "SInt32; " m_PathID;i ;i; iS; ;i;i;F; "vector; "m_SubsetIndices;iú;i; iS; ;i;i;T; " Array; " Array;iú;i; iS; ;i;i;F; "SInt32; " size;i ;i; iS; ;i;i;F; "UInt32; " data;i ;i; iS; ;i;i;F; "PPtr<Transform>; "m_StaticBatchRoot;i ;i; iS; ;i;i;F; "SInt32; " m_FileID;i ;i; iS; ;i;i;F; "SInt32; " m_PathID;i ;i; iS; ;i;i;F; "int; "m_Quality;i ;i; i S; ;i;i;F; " bool; "m_UpdateWhenOffscreen;i;i ; i S; ;i;i;F; " bool; "m_SkinNormals;i;i!; i HS; ;i;i;F; "PPtr<Mesh>; "m_Mesh;i ;i"; i S; ;i;i;F; "SInt32; " m_FileID;i ;i#; iS; ;i;i;F; "SInt32; " m_PathID;i ;i$; iS; ;i;i;F; "vector; "m_Bones;iú;i%; iS; ;i;i;T; " Array; " Array;iú;i&; iS; ;i;i;F; "SInt32; " size;i ;i'; iS; ;i;i;F; "PPtr<Transform>; " data;i ;i(; iS; ;i;i ;F; "SInt32; " m_FileID;i ;i); iS; ;i;i ;F; "SInt32; " m_PathID;i ;i*; i
Version data entries
7 entries across 7 versions & 1 rubygems