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+bD$8+bD$+bD$$70[^_ÍS\$ t$6C@t$\$D$_*b C@$06+b\$ @[&'S\$ $3\$$p;[Ít&'UWVSLD$T$H$2$pl;4$3ŋ@D$ ED$ED$D$`$D$@#3D$@U4D$ t$$D$$=3G@$=ƋD$H$l3ō$D$D$\D$ D$XD$D$TD$$12E1҉T$D1҉D$@El$@T$D1GdGtD$@D$\l$@T$D1LJD$@$l$@T$DD$@l$@D$T\$LD$LD$X\$LD$LW\W`WhWlWpWx_|ٗٗɋG@LJ|$ٟD$_*b$ٟٟG@|$D$p]*b$=(,bvnED$0ED$T+bD$D$ D$ +bD$,$D$8+bD$D$(D$\D$$D$XD$ D$TD$+b$x4D$ Pb*b\$D$D$D$ D$G@\$D$$84$D$D$@ST$@ʼn$%4$25l$$5$D$ t$\$$04$2$0\$$pS8=(,bvZ+b|$D$+bD$wD$ +bD$8+bD$$q3L[^_]Í\$$p7L[^_]Ðt&,$p2El4$I2$$/=(,bvD$+bD$D$D$ +bD$8+bD$+bD$$2L[^_]Í&+bt+bÐS($+b7$+bd81\$D$D$``*bD$`D$ p`*bD$\$15á+bu!D$Ə+bD$$؏+bj4+b\$$+b6+b([Ít&'S(7D$$W5ËD$0$0C@\$D$`*b$r=(,bv9+bD$+b\$D$D$ +bD$8+bD$$p1([É'WVSt$ FLtBVL؋8X$D$ 7FL<$0uۋFL$6FL[^_1'S\$ $C@t$/CPt$/CP+b\$ @['UWVSLD$dl$`ljD$8,<$D$j2=(,bELD$<s14$,D$(tIt$$vD$$|$$,ËELuf@;u;|$(u‹t$$D$ C`0*bD$+b$ }*b# Ch }*bD$+b$z*b C\z*bD$ +b${*bǃ{*bD$G+b$0|*bǃ0|*bD$`+b$*bC|*bD$y+b$*bǃ*b[Í&UWVSL\$`ҋ8pu.t6D$$,bǃL[^_]Ív'D$0D$$L,b-X,b$ ՃH-(b)lj}bË뽋}-(b+lj}B>롋 +bAD$A@$+bD$D$$d+bUWVS$+bp,b+b-,b=,bt(v$Ճׅu tC4$Ћ[u$+b,b[^_]Ív+buÍSD$ $tBD$ $+bD$$Cp,b+b+b$+bC,b1[ø'S+b\$ u1[Ð&$+bp,b+bt9u N9t(‹Bu$+b,b1[Ð&HJ$ $+b,bщЋR+bٍvSD$$ru +b[Ð+b+buޡ+btX$ۉu+b+b$+bl,b랉'+bt+b[Ív$+b,bYt&c@<8PEt1ffx ÍvD$f8MZt1f΍&'VST$ \$R<rBDt1ɐP 9wP9r (9u1[^ÍvUWVS1|$0<$;w f=(bMZt [^_]Ð(bFt<(b(b(bj\uf(9t&D$|$$uރމ[^_]f1[^_]Ít&S1ۃf=(bMZt[Ð&(btD$$(b-(bD$É[1f=(bMZtÐ(bvt<(b(bÐt&V1f=(bMZS\$ t [^Ð&(b6t<(b(b(bTIt1fB' tt(9u1[^f։[^É'S1f=(bMZt[ø(b(bE؉[Í1f=(bMZtf(bt%D$ $(b-(bD$t@$Í1WV1Sf=(bMZt$t [^_ø(b&t<(b(btډ\$$(bCtƁ(bu 뺍vJuB tz [^(b_Í1[^_Ð%,b%,bQP=L$ r -=w) XYÐff  %,b%,b%,b%,b%,b%,b%,b%,b%,b%,b%,b%,b%,b%,b%,b%,b%,bffffUe$(bÐ*b*b*b*b,*bT*b*b*bb*bh*b`+b4+b+b +bd=+b>+b?+b????}sh>u! +?/ݼwn>1}DT>}L'>ļCX94%>ԼoB?vB`廼tC=X9CCL7i?+b+bЋ*b`*b*bN@Dlibgcj-13.dll_Jv_RegisterClassescreate-contextfinalizinggstgldisplay.copengl displaygldisplayGST_CONTEXTGstGLDisplayinit %p(NULL)gldisplay elementGST_GL_WINDOWGST_GL_PLATFORMcreating a display, user choice:%s (platform: %s)Could not create display. user specified %s (platform: %s), creating dummyGST_IS_GL_DISPLAY (display)klass->get_handle != NULLfiltering with api %sgst.gl.GLDisplaycontext != NULLsetting GstGLDisplay(%pA) on context(%pA)display != NULLgot GstGLDisplay(%p) from context(%p)Failed to create GL contextp_context != NULLerror != NULL*error == NULLcreating context %pA from other context %pAreturning context %pA for thread %punGST_IS_GL_CONTEXT (context)%ssuccessfully inserted context %pAcontext_display == displaygst_gl_display_add_contextgst_gl_display_get_gl_context_for_threadgst_gl_display_create_contextgst_context_get_gl_displaygst_context_set_gl_displaygst_gl_display_get_handle_typegst_gl_display_get_gl_apigst_gl_display_get_gl_api_unlockedgst_gl_display_filter_gl_apigst_gl_display_get_handlegst_gl_display_newgst_gl_display_finalizegst_gl_display_initgst_gl_wrapped_context_get_gl_contextgst_gl_wrapped_context_get_gl_apigst_gl_wrapped_context_get_gl_platformgst_gl_wrapped_context_activaterunning function:%p data:%pgstglcontext.csend quit gl window loopjoining gl threadgl thread joinedEnd of finalizegl thread runningglcontext elementglcontextOpenGL Debugginggldebuggst_gl_context_default_get_proc_addresssodlllibGL.so.1libGLGstGLContextGstGLWrappedContextgst-gl-context-error-quark(null)GST_GL_PLATFORMwglCould not create context. user specified %screating a context for display %pA, user choice:%sDone creating context for display %pA (user_choice:%s)(display_api & available_apis) != GST_GL_API_NONECould not wrap existing contextCould not retrieve current contextglGetStringglGetIntegervOpenGL ES%d.%dGST_IS_GL_CONTEXT (context)context_class->activate != NULLactivate:%dcontext_class->get_gl_api != NULLcontext_class->get_proc_address != NULL!GST_IS_GL_WRAPPED_CONTEXT (context)window:%pAcontext is not toplevel, returning NULLGST_IS_GL_CONTEXT (other_context)gstglcontext other_context:%pAgl thread createdcontext_class->destroy_context != NULLcontext_class->get_gl_context != NULLcontext_class->get_gl_platform != NULLfunc != NULLcontext->priv->active_thread == g_thread_self ()maj != NULL && min != NULL(NULL)could not GetProcAddress core opengl functionsglGetString not defined or returned invalid valueNo GL shader support availableGL_VERSION: %sGL_SHADING_LANGUAGE_VERSION: %sGL_VENDOR: %sGL_RENDERER: %sglGetString error: 0x%xOpenGL >= 1.2.0 required, found %u.%u%s GL_ARB_ES2_compatibilityAn opengl3 context created but the required ES2 compatibility was not foundImagination TechnologiesPowerVR SGX 544MPglGetErrorglGetStringierror == NULL || *error != NULLGL_EXTENSIONS: %sCannot create context with satisfying requested apis (display has no GL api!)GST_GL_APICannot create context with the user requested api (%s). We have support for (%s), display api (%s)Failed to activate the GL Contextfailed to create context, context could not provide correct api. user (%s), compiled (%s), context (%s)Creating threadFailed to open windowFailed to choose formatAttempting to create opengl context. user chosen api(s) (%s), compiled api support (%s) display api (%s)Failed to create contextcreated contextgl_api != GST_GL_API_NONE && gl_api != GST_GL_API_ANYavailable GL APIs: %sFilling infoUnreffing other_context %pAloop exitedGL_feature != NULLcontext->priv->active_threadcontext->priv->aliveGST_IS_GL_CONTEXT (share)GST_IS_GL_WRAPPED_CONTEXT (context)!gst_gl_context_is_shared (context)gst_gl_context_set_shared_withgst_gl_context_is_sharedgst_gl_context_check_featuregst_gl_context_check_gl_versiongst_gl_context_get_gl_version_gst_gl_context_thread_run_genericgst_gl_context_thread_addgst_gl_context_get_displaygst_gl_context_get_gl_platformgst_gl_context_get_gl_context_create_context_infogst_gl_context_fill_infogst_gl_context_destroy_unlock_create_threadgst_gl_context_create_threadgst_gl_context_creategst_gl_context_can_sharegst_gl_context_get_windowgst_gl_context_set_windowgst_gl_context_get_proc_addressgst_gl_context_get_gl_apigst_gl_context_activategst_gl_context_get_current_gl_contextgst_gl_context_new_wrappedgst_gl_context_newgst_gl_context_finalizeOpenGL MarkersgldebugmarkerGST_PERFORMANCEgldebugdefaulthighmediumlownotificationinvalid%s: GL %s from %s id:%u, %sgstgldebug.cR(bQ(bR(bQ(bPR(b(NULL)%s %sNo debugging support availableDisabling GL context debugging (gldebug category debug level < error)Enabling GL context debuggingerrordeprecatedundefinedportabilityperformanceotherdebug markert*bz*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*b*bAPIwinsysshader compilerthird partyapplication4*b8*b?*bO*b[*b*b_gst_gl_debug_callback_gst_gl_debug_enableCreate memory %pgstglbasememory.calloc_class->create != NULLerror != NULLFailed to create GL buffer: %salloc_class->unmap != NULLunmapping mem %p flags %04xalloc_class->map != NULLmapping mem %p flags %04x(((GST_MAP_GL - 1) & info->flags) & mem->map_flags) != 0multiple map no %d flags %04x all flags %04xSubclass should override GstAllocatorClass::alloc() functiongst-gl-base-buffer-error-quarksubclass should define create() vfuncsubclass should override GstGLBaseMemoryAllocatorClass::create() functionfreeing buffer memory:%palloc_class->copy != NULLalloc_class->destroy != NULLsrc != NULL%p attempting allocation of data pointer of size %u%p allocated data pointer alloc %p, data %pCould not create GL buffer with context:%pnew GL buffer memory:%p size:%uOpenGL BaseMemoryglbasememoryGstGLBaseMemoryAllocatorcould not read map source memory %pcould not write map dest memory %pmemcpy %i memory %p -> %pGST_IS_GL_CONTEXT (context)struct_size > 0copy != NULLfree != NULLGstGLAllocationParamsalloc_class != NULLalloc_class->alloc != NULLgst_gl_base_memory_allocgst_gl_allocation_params_copygst_gl_allocation_params_initgst_gl_base_memory_memcpy_destroy_gl_objects_mem_free_map_data_gl_unmap_data_gl_mem_copy_glgst_gl_base_memory_alloc_data_mem_create_glgst_gl_base_memory_initGLBufferNeed to use gst_gl_base_memory_alloc() to allocate from this allocatormapping id %d size %ugstglbuffer.cnew GL buffer memory:%p size:%uCould not copy GL Bufferfailed to read map source memory %pfailed to write map destination memory %palloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_BUFFERalloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOCGST_IS_GL_CONTEXT (context)alloc_size > 0GstGLBufferAllocatorOpenGL Bufferglbuffer_gl_buffer_alloc_memgst_gl_buffer_cpu_accessgst_gl_buffer_copy_buffer_sub_data_gl_buffer_init_gl_buffer_copygst_gl_buffer_allocation_params_newGLMemoryUse gst_gl_base_memory_alloc to allocate from this allocatorGenerating texture id:%u format:%u type:%u dimensions:%ux%ugstglmemory.cCannot copy External OES texturesalloc_class->copyalloc_class->unmap != NULLCannot map External OES texturesalloc_class->map != NULLparams != NULLGstGLMemoryAllocatorFound alignment of %u based on width (with plane width:%u, plane stride:%u and pixel stride:%u. RU%u(%u*%u) = %u)Failed to find matching alignment. Image may look corrupted. plane width:%u, plane stride:%u and pixel stride:%unew GL texture context:%pA memory:%p target:%s format:%u dimensions:%ux%u stride:%u size:%uplane < GST_VIDEO_INFO_N_PLANES (info)allocation params alignment %u is smaller than the max required video alignment %uUnsupported texture type %dFound alignment of %u based on stride (with plane stride:%u and pixel stride:%u. RU%u(%u) = %u)alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEOCould not copy GL MemoryFailed not map destination for writingglReadPixels took%sCould not create framebuffer to read pixels for memory %pupload for texture id:%u, %ux%uglTexSubImage tookglGetTexImage tookattempting download of texture %u using glGetTexImageattempting download of texture %u using glReadPixelsCopyTexImage2D tookFramebuffer objects not supportedFailed to map source memory for copyingcopying memory %p, tex %u into texture %iOpenGL Base Texture Memoryglbasetexturegst_is_gl_memory ((GstMemory *) gl_mem)GST_IS_GL_CONTEXT (context)copy != NULLfree != NULLv_info != NULL(alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0(params->parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) == 0GLMemoryPBOgst_gl_memory_allocator_get_defaultgst_gl_memory_setup_buffer_gst_gl_video_allocation_params_set_video_alignmentgst_gl_video_allocation_params_init_fullgst_gl_memory_get_texture_idgst_gl_memory_get_texture_targetgst_gl_memory_get_texture_typegst_gl_memory_get_texture_heightgst_gl_memory_get_texture_widthgst_gl_memory_copy_teximagegst_gl_memory_texsubimagegst_gl_memory_read_pixels_calculate_unpack_lengthgst_gl_memory_init_gl_tex_download_read_pixels_gl_tex_download_get_tex_image_default_gl_tex_copy_default_gl_tex_alloc_gl_tex_create_gl_tex_map_gl_tex_unmap_gl_tex_copyGLMemoryPBOUse gst_gl_base_memory_alloc () to allocate from this GstGLMemoryPBO allocatoralloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEOGLBuffergenerated pbo %ugstglmemorypbo.cFailed to map pbo for readingFailed to map pbo for writingContext, EXT_framebuffer_object not supportedCannot reinterpret texture contents without pixel buffer objectsCannot copy non RGBA/UNSIGNED_BYTE textures on GLES2copying texture data with size of %u*%u*%uCannot copy between textures with backing data of differentsizes. input %u output %uCould not create GL texture with context:%pcopying memory %p, tex %u into texture %ioptimistic download of texture %u using pbo %uupload for texture id:%u, with pbo %u %ux%uFailed to map pboCONTEXT_SUPPORTS_PBO_UPLOAD (context)Cannot map External OES texturesattempting download of texture %u using pbo %uFailed to write to PBOCannot copy External OES texturesCould not copy GL MemoryFailed not map destination for writingGstGLMemoryPBOAllocatorgst_is_gl_memory ((GstMemory *) gl_mem)OpenGL Memoryglmemory_upload_transfergst_gl_memory_pbo_upload_transfer_download_transfergst_gl_memory_pbo_download_transfer_gl_mem_copy_thread_gl_mem_pbo_alloc_gl_mem_create_read_pixels_to_pbo_pbo_download_transfer_upload_pbo_memory_gl_mem_map_gpu_access_gl_mem_map_gl_mem_copycan't create imagegstglbufferpool.cCould not create GL Memoryfinalize GL buffer pool %pGL Buffer PoolglbufferpoolGstGLBufferPoolnew GL buffer pool for context %pApool != NULLbuffer != NULLgl-allocation-paramsGstBufferPoolOptionVideoMetaGstBufferPoolOptionGLSyncMetaGstBufferPoolOptionVideoAlignmenttexture-targetGstBufferPoolOptionGLTextureTarget2DGstBufferPoolOptionGLTextureTargetRectangleGstBufferPoolOptionGLTextureTargetExternalOES%dx%d, caps %pApriv->allocatorallocation params alignment %u is smaller than the max specified video stride alignment %u, fixingMultiple texture targets configured either through caps or buffer pool optionsinvalid configno caps in configfailed getting geometry from caps %pAconfig != NULLparams != NULLgst_buffer_pool_config_set_gl_allocation_paramsgst_gl_buffer_pool_replace_last_buffergst_gl_buffer_pool_newgst_gl_buffer_pool_finalizegst_gl_buffer_pool_set_configgst_gl_buffer_pool_allocheightwidthpixel-aspect-ratiosize removal returned caps %pAgstglfilter.cCould not generate FBOSubclass failed to initialize.error: %sGstBufferPoolOptionVideoMetaGstBufferPoolOptionGLSyncMetacreate new poolno caps specifiedinvalid caps specifiedfailed setting configset_caps %dx%d in %pA out %pAWrong capsprocessing in element %sError calculating the output scaled size - integer overflowtrying to fixate othercaps %pA based on caps %pAgst_value_is_fixed (from_par)dimensions already set to %dx%d, not fixatingfixating to_par to %dx%dInput DAR is %d/%dheight is fixed (%d)fixating to_par to 1x1PAR is fixed %d/%dwidth is fixed (%d)fixated othercaps to %pAproperty%s:%d: invalid %s id %u for "%s" of type '%s' in '%s'a_positiona_texcoordmemory:GLMemoryRGBAformatreturning caps: %pAglfilter elementglfilterGstGLFiltercalling filter_texture with textures in:%i out:%ifilter_class->filter_texturefilter_class->filter || filter_class->filter_texturerendering to target. in %u, %ux%u out %u, %ux%udrawing texture:%u dimensions:%ux%utexgst_gl_filter_draw_texturegst_gl_filter_render_to_targetgst_gl_filter_filter_texturegst_gl_filter_transform_capsgst_gl_filter_fixate_capsgst_gl_filter_transformgst_gl_filter_set_capsgst_gl_filter_propose_allocationgst_gl_filter_gl_set_capsdefault_transform_internal_caps????????sinkvideo/x-raw(ANY), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2D ; video/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2Dsrcvideo/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2D ; video/x-raw(ANY), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2Dgstglformat.cGL_EXT_texture_rgGL_ARB_texture_rg(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(b(bp(bp(b2Drectangleexternal-oesGstBufferPoolOptionGLTextureTarget2DGstBufferPoolOptionGLTextureTargetRectangleGstBufferPoolOptionGLTextureTargetExternalOES*b*b*b ep*bs*b}*b  'gst_gl_sized_gl_format_from_gl_format_typegst_gl_texture_type_from_format_gl_type_n_componentsGet OpenGL contextOpenGL contextcontextchanging state: %s => %sgstglbasefilter.cstarting element %sstopping element %sproperty%s:%d: invalid %s id %u for "%s" of type '%s' in '%s'gst.gl.local_contextfound local context %p%sGL API's not compatible context: %s supported: %sSubclass failed to initialize.error: %scontext query of type %s %iglbasefilter elementglbasefilterGstGLBaseFiltergst_gl_base_filter_query_find_local_gl_contextgst_gl_base_filter_decide_allocationgst_gl_base_filter_change_stateShader link statusLinkedlinkedpropertygstglshader.c%s:%d: invalid %s id %u for "%s" of type '%s' in '%s'finalizing shader %upriv->linkedshaderglshaderGstGLShaderGST_IS_GL_SHADER (shader)GST_IS_GLSL_STAGE (stage)Failed to retreive required GLSL functionsCould not find stage %p in shader %pStage %p doesn't have a GL handleshader->context->gl_vtable->IsProgram (shader-> priv->program_handle)shader->context->gl_vtable->IsShader (stage_handle)detaching shader %i from program %iattaching shader %i to program %iGST_IS_GL_CONTEXT (context)Failed to attach stage to programFailed to attach stage to shaderFailed to create GL program objectFailed to attach shader %pAto program %pAShader Linking failed: %sshader created %uShader linking failed: %sshader link log: %s finalizing program shader %ushader deleted %upriv->program_handleshader != NULLpriv->program_handle != 0retreived program %i attribute '%s' location %ibinding program %i attribute '%s' location %igst_gl_shader_bind_attribute_locationgst_gl_shader_get_attribute_locationgst_gl_shader_set_uniform_matrix_4x3fvgst_gl_shader_set_uniform_matrix_4x2fvgst_gl_shader_set_uniform_matrix_3x4fvgst_gl_shader_set_uniform_matrix_3x2fvgst_gl_shader_set_uniform_matrix_2x4fvgst_gl_shader_set_uniform_matrix_2x3fvgst_gl_shader_set_uniform_matrix_4fvgst_gl_shader_set_uniform_matrix_3fvgst_gl_shader_set_uniform_matrix_2fvgst_gl_shader_set_uniform_4ivgst_gl_shader_set_uniform_4igst_gl_shader_set_uniform_4fvgst_gl_shader_set_uniform_4fgst_gl_shader_set_uniform_3ivgst_gl_shader_set_uniform_3igst_gl_shader_set_uniform_3fvgst_gl_shader_set_uniform_3fgst_gl_shader_set_uniform_2ivgst_gl_shader_set_uniform_2igst_gl_shader_set_uniform_2fvgst_gl_shader_set_uniform_2fgst_gl_shader_set_uniform_1ivgst_gl_shader_set_uniform_1igst_gl_shader_set_uniform_1fv_get_uniform_locationgst_gl_shader_set_uniform_1fgst_gl_context_clear_shadergst_gl_shader_usegst_gl_shader_releasegst_gl_shader_release_unlockedgst_gl_shader_linkgst_gl_shader_compile_attach_stagegst_gl_shader_attachgst_gl_shader_attach_unlockedgst_gl_shader_detachgst_gl_shader_detach_unlockedgst_gl_shader_get_program_handlegst_gl_shader_is_linked_new_with_stages_va_list_cleanup_shadergst_gl_shader_finalize#extension GL_OES_EGL_image_external : require #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform samplerExternalOES tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }#ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }uniform mat4 u_transformation; attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy; } attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = a_texcoord; } versiongst-glsl-error100%s %s*////*gl_api != GST_GL_API_NONEGST_IS_GL_CONTEXT (context)gstglsl.cgst_gl_context_supports_glsl_profile_versiongst_gl_version_to_glsl_versionescorecompatibilityO +bR +bW +b110120130140150300310320330400410420430440450d +bn +bx +b +b +b +b, +b6 +b@ +bJ +b +b +b +b +b +b +bpropertygstglslstage.c%s:%d: invalid %s id %u for "%s" of type '%s' in '%s'vertexfragmenttesselation controltesselation evaluationgeometrycomputeunknownFailed to create shader object#version 100 %s shader compilation failed:%s%s shader info log:%scompiling shader:%sGLSL StageglslstageGstGLSLStageGST_IS_GLSL_STAGE (stage)n_strings > 0str != NULLGL context does not support version %s and profile %sGST_IS_GL_CONTEXT (context)_is_valid_shader_type (type)stage->priv->compiledNo shader source to compile_compile_shadergst_glsl_stage_compilegst_glsl_stage_get_profilegst_glsl_stage_get_versiongst_glsl_stage_get_handlegst_glsl_stage_get_shader_typegst_glsl_stage_set_stringsgst_glsl_stage_new_with_stringstexture2DRecttexture2DtexturesamplerExternalOESsampler2DRectsampler2D%s(?=\s*\()%s(?=\s)varying(?=\s)outattribute(?=\s)ingl_FragColorfragColorCouldn't mangle texture access successfully from %s to %sgstglcolorconvert.cCouldn't mangle sampler type successfully from %s to %sGLMemorytex_scale%uFailed to map intermediate memoryinput must be GstGLMemoryfailed to map input memory %poutput must be GstGLMemoryfailed to map output memory %pconverting to textures:%p,%p,%p,%p dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%urgb16bgr16convertglconvertGstGLColorConvertCreated new colorconvert for context %pAmemory:GLMemorytexture-targetconvert != NULLin_capsout_capsSetting caps in %pA out %pAGST_VIDEO_INFO_FORMAT (&in_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (&in_info) != GST_VIDEO_FORMAT_ENCODEDGST_VIDEO_INFO_FORMAT (&out_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (&out_info) != GST_VIDEO_FORMAT_ENCODEDConfiguring passthrough mode for same in/out capsColor converting %pA to %pAGstBufferPoolOptionVideoMetaGstBufferPoolOptionGLSyncMetaFailed to set buffer pool config1.0texel.aCannot perform color conversion without OpenGL shaderst.%c = 1.0;vec4 t = texture2D(tex, texcoord * tex_scale0); %s gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c); texrgbaGL_EXT_texture_rgGL_ARB_texture_rgGL_APPLE_ycbcr_422vec4 texel, rgba; texel = texture2D(tex, texcoord * tex_scale0); rgba.rgb = yuv_to_rgb (texel.yzw, offset, coeff1, coeff2, coeff3); rgba.a = texel.r; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 texel, rgba; texel.x = texture2D(Ytex, texcoord * tex_scale0).r; texel.y = texture2D(Utex, texcoord * tex_scale1).r; texel.z = texture2D(Vtex, texcoord * tex_scale2).r; rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3); rgba.a = 1.0; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); YtexUtexVtexvec4 rgba, uv_texel; vec3 yuv; float dx1 = -poffset_x; float dx2 = 0.0; yuv.x = texture2D(Ytex, texcoord * tex_scale0).%c; float inorder = mod (v_texcoord.x * width, 2.0); if (inorder < 1.0) { dx2 = -dx1; dx1 = 0.0; } uv_texel.rg = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx1, 0.0)).r%c; uv_texel.ba = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx2, 0.0)).r%c; yuv.yz = uv_texel.%c%c; rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3); rgba.a = 1.0; gl_FragColor = vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 rgba; vec3 yuv; yuv.x=texture2D(Ytex, texcoord * tex_scale0).r; yuv.yz=texture2D(UVtex, texcoord * tex_scale1).%c%c; rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3); rgba.a = 1.0; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); UVtexbt709vec4 texel, ayuv; texel = texture2D(tex, texcoord).%c%c%c%c; ayuv.yzw = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3); ayuv.x = %s; gl_FragColor = ayuv; vec4 texel; vec3 yuv; texel = texture2D(tex, texcoord).%c%c%c%c; vec4 uv_texel = vec4(0.0); vec2 unnormalization; if (texcoord.x == v_texcoord.x) { unnormalization = vec2(width, height); } else { unnormalization = vec2 (1.0); } vec2 chroma_pos = texcoord * chroma_sampling * unnormalization; chroma_pos -= clamp(chroma_sampling * 0.5 - 0.5, vec2(0.0), chroma_sampling); if (chroma_pos.x < width && chroma_pos.y < height) { for (int i = 0; i < int(chroma_sampling.x); i++) { vec2 delta = vec2 (float(i), 0.0); for (int j = 0; j < int(chroma_sampling.y); j++) { int n = (i+1)*(j+1); delta.y = float(j); vec4 sample = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c; uv_texel = (float(n-1) * uv_texel + sample) / float(n); } } } yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x; yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz; gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(yuv.y, 0.0, 0.0, 1.0); gl_FragData[2] = vec4(yuv.z, 0.0, 0.0, 1.0); vec4 texel1, texel2; vec3 yuv, yuv1, yuv2; float fx, dx, fy; float inorder = mod (v_texcoord.x * width, 2.0); fx = texcoord.x; dx = poffset_x; if (inorder > 1.0) { dx = -dx; } fy = texcoord.y; texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c; texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c; yuv1 = rgb_to_yuv (texel1.rgb, offset, coeff1, coeff2, coeff3); yuv2 = rgb_to_yuv (texel2.rgb, offset, coeff1, coeff2, coeff3); yuv.x = yuv1.x; yuv.yz = (yuv1.yz + yuv2.yz) * 0.5; if (inorder < 1.0) { gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0); } else { gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0); } vec4 texel, uv_texel; vec3 yuv; texel = texture2D(tex, texcoord).%c%c%c%c; uv_texel = texture2D(tex, texcoord * tex_scale0 * 2.0).%c%c%c%c; yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x; yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz; gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0); vec4 rgba; vec4 t = texture2D(tex, texcoord * tex_scale0); rgba.rgb = vec3 (dot(t.%c%c, compose_weight));rgba.a = 1.0; gl_FragColor = vec4(rgba.%c, rgba.%c, rgba.%c, rgba.%c); #version %s #extension GL_OES_EGL_image_external : require out vec4 fragColor; varying vec2 v_texcoord; void main (void) { vec2 texcoord; texcoord = v_texcoord * vec2 (width, height); texcoord = v_texcoord; }a_positiona_texcoordoffsetcoeff1coeff2coeff3widthheightpoffset_xpoffset_ychroma_samplingContext, EXT_framebuffer_object supported: noGL framebuffer status incompleteDon't know how to convert from %s to %sConverting from %s to %s requires functionality that the current OpenGL setup does not support%s converting from %s to %sInitializing color conversion from %s to %sConversion requires output to multiple draw buffersConversion requires reading with an unsupported formatFailed to create vertex stageFailed to compile vertex shader %sFailed to create fragment stageFailed to compile fragment shader %sFailed to link shader %sContext, EXT_framebuffer_object supported: yesFailed to choose allocation parametersFailed to create a buffer poolFailed to start buffer poolFailed to acquire buffer from pool: %sfound video overlay composition meta, appliying on output.)b)b)b)b7)b)bx)b)b)b)b)b)b)b)b)b)b)b)b)b)b)b)b)b)b6)b)b)b])b])b)b)bS)b)b)b)b)b)b)b)b)b)b)b])b])b)b])b)b)b)b)bBGRRGBxBGRBGRxxRGBRGBxABGRBGRAARGBRGBAformatchroma-sitecolorimetryinbufrgba_do_convert_one_view_init_convert_fbo_mangle_sampler_type_mangle_texture_access_create_shader_init_convert_do_convert_gst_gl_color_convert_perform_unlockedgst_gl_color_convert_performgst_gl_color_convert_decide_allocation_gst_gl_color_convert_set_caps_unlockedgst_gl_color_convert_new????????attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = a_texcoord; } #ifdef GL_ES precision mediump float; #endif uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D tex; vec3 rgb_to_yuv (vec3 val, vec3 offset, vec3 rcoeff, vec3 gcoeff, vec3 bcoeff) { vec3 yuv; yuv.r = dot(val.rgb, rcoeff); yuv.g = dot(val.rgb, gcoeff); yuv.b = dot(val.rgb, bcoeff); yuv += offset; return yuv; } ++b4-+b+b#ifdef GL_ES precision mediump float; #endif uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex; vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) { vec3 rgb; val += offset; rgb.r = dot(val, ycoeff); rgb.g = dot(val, ucoeff); rgb.b = dot(val, vcoeff); return rgb; } @.+b/+b+b++b4-+b !+b#ifdef GL_ES precision mediump float; #endif uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex, UVtex; 0+b/+b+b#ifdef GL_ES precision mediump float; #endif uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D tex; uniform vec2 chroma_sampling; 2+b4-+b+b#ifdef GL_ES precision mediump float; #endif uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex, Utex, Vtex; 3+b/+b+b++b4-+b+b++b/+b+b#ifdef GL_ES precision mediump float; #endif uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; const vec2 compose_weight = vec2(0.996109, 0.003891); uniform sampler2D tex; `5+b"+b#ifdef GL_ES precision mediump float; #endif uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform sampler2D tex; 6+b,+bg>(̾[%Xνhx>:>Q?}==??!>TNy>c}>=?==???+@?Z?j??&@?'1Ⱦ P?I?texture-targetmemory:SystemMemorymeta:GstVideoOverlayCompositionmemory:GLMemoryAttempting upload with GstVideoGLTextureUploadMetagstglupload.cUploading with GLTextureUploadMeta with textures %i,%i,%i,%i / %i,%i,%i,%igst.gl.context.apisgst.gl.context.typegst.gl.context.handlegst.gl.GstGLContextGstVideoGLTextureUploadMetameta:GstVideoGLTextureUploadMetaRGBAformatattempting upload with uploader %sFailed to allocate wrapped textureimpl != NULLonly single rgba texture supportedonly x-normal, y-normal textures supportedGstBufferPoolOptionGLSyncMetainvalid caps specifiedfailed setting configuploadgluploadGstGLUploadCreated new GLUpload for context %pAupload != NULLgst_caps_is_fixed (in_caps)GST_IS_GL_UPLOAD (upload)GST_IS_BUFFER (buffer)outbuf_ptr != NULL_upload_find_methodgst_gl_upload_perform_with_buffer_gst_gl_upload_set_caps_unlockedgst_gl_upload_new_gl_memory_upload_propose_allocation_upload_meta_upload_accept_upload_meta_upload_perform_upload_meta_upload_free_raw_data_upload_perform?+b>+b@=+bRaw Data=+b*b)b )b)b)b`)b)bvideo/x-raw, format = (string) { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE }, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]UploadMeta>+bȰ*b)b)b)b)b)b )bvideo/x-raw(meta:GstVideoGLTextureUploadMeta), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]GLMemoryb?+b*b)bО)b@)b@)b)b)bvideo/x-raw(memory:GLMemory), format = (string) { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE }, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]gst_gl_dummy_window_get_displaygst_gl_dummy_window_get_window_handlegst_gl_dummy_window_set_window_handlequit navigation loopgstglwindow.c%s called data struct %p window %p key %s event %s %s called data struct %p mouse event %s button %d at %g, %gglwindow elementglwindowgst_gl_window_default_opengst_gl_window_default_closegst_gl_window_default_rungst_gl_window_default_quitgst_gl_window_default_drawgst_gl_window_default_send_messagegst_gl_window_default_send_message_asyncmouse-eventkey-eventGstGLWindowGST_IS_GL_WINDOW (window)navigation loop exited gst-gl-window-error-quarkwindow_class->draw != NULLwindow_class->run != NULLwindow_class->quit != NULLquit sent to gl window loopcallback != NULLwindow_class->send_message != NULLwindow_class->send_message_async != NULLhandle != 0window_class->set_window_handle != NULLwindow_class->get_display != NULLwindow_class->get_window_handle != NULLthread == g_thread_self ()GstGLDummyWindow(null)win32Could not create window. user specified %s, creating dummy windowgstglnavigationdisplay != NULLGST_GL_WINDOWcreating a window, user choice:%sgst_gl_window_resizegst_gl_window_queue_resizegst_gl_window_set_render_rectanglegst_gl_window_handle_eventsgst_gl_window_mouse_event_cbgst_gl_window_key_event_cbgst_gl_window_get_contextgst_gl_window_get_window_handlegst_gl_window_get_displaygst_gl_window_set_close_callbackgst_gl_window_set_resize_callbackgst_gl_window_set_draw_callbackgst_gl_window_send_message_asyncgst_gl_window_send_messagegst_gl_window_quitgst_gl_window_rungst_gl_window_showgst_gl_window_set_preferred_sizegst_gl_window_draw_set_window_handle_cbgst_gl_window_set_window_handlegst_gl_window_navigation_threadgst_gl_window_newgst_gl_window_finalizenoneanyopengl opengl3opengl3gles1 gles2gles2unknown gles1Error parsing '%s'gstglapi.cglx egl wgl cgl glxeglwglcglgst_gl_platform_from_stringgst_gl_api_from_string suffix != NULLfound %s in extension stringgstglfeature.cnot gl%s should %sbe in core%s, 0x%x, %d.%d vs 0x%x, %d.%d%s was not found in core, trying the extension versionfailed to find feature %sfailed to find function %sOpenGL feature detectionglfeatureGL_gst_gl_feature_check_for_extension_gst_gl_feature_checkcoretexture_3dOEStexture_3Donly_in_both_gles_and_gl_1_3only_in_both_gles_and_gl_1_5vbosARBvertex_buffer_objectmultitexture_part0multitexturemap_vbosARBOESvertex_buffer_objectmapbufferunmap_buffergl3blendingblend_func_separateEXTblend_func_separateblend_equation_separateblend_equation_separatetwo_point_zero_apiEGL_imageEGL_imageoffscreenARB:EXTOESframebuffer_objectoffscreen_blitEXTANGLEframebuffer_blitframebuffer_discardframebuffer_discardread_bufferNVread_bufferdraw_buffersARBATINVdraw_buffersmultitexture_part1fixed_function_corefixed_function_gl_onlyonly_in_both_glesonly_in_gles1gles2_only_apiIMG_multisampled_render_to_textureIMG_multisampled_render_to_textureonly_in_big_glonly_in_big_gl_compatshaders_glsl_2_onlyshader_objects_or_gl2shader_objectsvertex_shadersvertex_shadershader_objectsarbfpfragment_programshaders_2_1debugKHR:KHRARBdebugdebug_outputkhr_debugKHR:KHRdebugext_debug_markerdebug_markergremedy_string_markerGREMEDYstring_markervaoARB:OESvertex_array_objectsyncAPPLEsyncbuffer_copy_sub_dataget_buffer_sub_datatimer_queryARB:ANGLEEXTtimer_querydisjoint_timer_queryJ+bJ+bJ+bm+bJ+bJ+bJ+bN+bLN+b`Y+b`N+bjN+btN+bX+b{N+bK+bN+b@X+bN+bN+bN+bW+bN+bN+bN+bW+bN+bN+bN+b@W+bN+bJ+bJ+bV+bO+bJ+bJ+bV+b&O+b2O+bDO+b@V+bGenQueriesDeleteQueriesIsQueryBeginQueryEndQueryQueryCounterGetQueryivGetQueryObjectivGetQueryObjectuivGetQueryObjecti64vGetQueryObjectui64vU+bU+bU+bU+bU+bU+bU+bU+bU+bU+bV+bGetBufferSubDataV+bCopyBufferSubDataV+bFenceSyncIsSyncDeleteSyncClientWaitSyncWaitSyncGetSyncivV+bV+bV+bW+bW+bW+bGenVertexArraysDeleteVertexArraysBindVertexArrayIsVertexArrayxW+bW+bW+bW+bStringMarkerW+bInsertEventMarkerPushGroupMarkerPopGroupMarkerX+b|X+b*X+bPushDebugGroupPopDebugGroupObjectLabelGetObjectLabelObjectPtrLabelGetObjectPtrLabel`X+bdoX+bh}X+blX+bpX+btX+bxDebugMessageControlDebugMessageInsertDebugMessageCallbackGetDebugMessageLogGetPointervX+bP Y+bTY+bX4Y+b\GY+b`UniformMatrix2x3fvUniformMatrix3x2fvUniformMatrix2x4fvUniformMatrix4x2fvUniformMatrix3x4fvUniformMatrix4x3fvY+b8Y+b<Y+b@Y+bDY+bHY+bLGenProgramsDeleteProgramsBindProgramProgramStringProgramLocalParameter4fvXZ+b$dZ+b(sZ+b,Z+b0Z+b4CreateProgramObjectCreateShaderObjectDeleteObjectAttachObjectUseProgramObjectGetInfoLogGetObjectParameterivDetachObjectGetAttachedObjectsZ+b[+b[+b$[+b 1[+bB[+bM[+bb[+bo[+b VertexAttribPointerEnableVertexAttribArrayDisableVertexAttribArrayVertexAttrib1fVertexAttrib1fvVertexAttrib2fVertexAttrib2fvVertexAttrib3fVertexAttrib3fvVertexAttrib4fVertexAttrib4fvGetVertexAttribfvGetVertexAttribivGetVertexAttribPointervGetAttribLocationBindAttribLocationGetActiveAttrib\+b$\+b<\+bU\+bd\+bt\+b\+b\+b\+b\+b\+b\+b\+b\+b ]+b]+b2]+bShaderSourceCompileShaderLinkProgramGetUniformLocationUniform1fUniform2fUniform3fUniform4fUniform1fvUniform2fvUniform3fvUniform4fvUniform1iUniform2iUniform3iUniform4iUniform1ivUniform2ivUniform3ivUniform4ivUniformMatrix2fvUniformMatrix3fvUniformMatrix4fvGetUniformfvGetUniformivGetActiveUniformGetShaderSourceValidateProgram^+bL^+bP+^+bT7^+bXJ^+b\T^+b`^^+bdh^+bhr^+bl}^+bp^+bt^+bx^+b|^+b^+b^+b^+b^+b^+b^+b^+b_+b_+b%_+b2_+b?_+bP_+b`_+bCreateProgramCreateShaderDeleteShaderAttachShaderUseProgramDeleteProgramGetShaderInfoLogGetProgramInfoLogGetShaderivGetProgramivDetachShaderGetAttachedShadersIsShaderIsProgramh`+bv`+b`+b`+b `+b$`+b(`+b,`+b0`+b4`+b8`+b<`+b@a+bDa+bHClipPlanea+bGetTexLevelParameterivGetTexImageDepthRangeDrawBufferClearDeptha+ba+ba+bb+b b+b RenderbufferStorageMultisampleIMGFramebufferTexture2DMultisampleIMGPb+btb+bReleaseShaderCompilerGetShaderPrecisionFormatShaderBinaryb+bb+bb+bClipPlanef c+bDepthRangefClearDepthf 0 && height > 0creating FBO dimensions:%ux%ugstglframebuffer.ctexture_fbo_width > 0 && texture_fbo_height > 0fbo != 0texture_fbo != 0cb != NULLBinding v2 FBO %u dimensions:%ux%u with texture:%u Deleting FBO %ugst_gl_framebuffer_deletegst_gl_framebuffer_use_v2gst_gl_framebuffer_generatedeleting sync object %pgstglsyncmeta.cwaiting on sync object %psetting sync object %pglsyncmetasync_meta->set_sync_gl != NULLsetting sync point %psync_meta->wait_gl != NULLwaiting %psync_meta->wait_cpu_gl != NULLsync_meta->free_gl != NULLfree sync meta %pcopy sync object %p from meta %p to %pGstGLSyncMetaAPIGstGLSyncMetaGST_IS_GL_CONTEXT (context)smeta->copy != NULLcopying sync meta %p into %p_free_gl_sync_meta_gst_gl_sync_meta_transform_wait_cpu_wait_set_sync_point_default_set_sync_gl_default_wait_gl_default_wait_cpu_gl_default_copy_default_free_glgst_buffer_add_gl_sync_meta_fullpropertygstglviewconvert.c%s:%d: invalid %s id %u for "%s" of type '%s' in '%s'*be*br*b*b*b3*bmultiview-flagspixel-aspect-ratiomultiview-modevideo/x-rawviewsIntersecting target caps %pA with caps %pA*b`*be*b*b*bB*bglviewconvert objectglviewconvertGstGLViewConvertGstGLStereoDownmixOverride any input information about multiview layoutInput Multiview Mode Overrideinput-mode-overrideOverride any input information about multiview layout flagsInput Multiview Flags Overrideinput-flags-overrideOverride automatic output mode selection for multiview layoutOutput Multiview Mode Overrideoutput-mode-overrideOverride automatic negotiation for output multiview layout flagsOutput Multiview Flags Overrideoutput-flags-overrideOutput anaglyph type to generate when downmixing to monoMode for mono downmixed outputdownmix-modesinksrcGST_IS_GL_VIEW_CONVERT (viewconvert)Direction %s input caps %pA filter %pAheightwidthtexture-targetCollected single-view caps %pAexpanded transform caps now %pAReturning caps %pAdir %s fixating %pA against caps %pA2Drectangleexternal-oesdir %s fixated to %pA against caps %pAmemory:GLMemoryGST_IS_CAPS (in_caps)GST_IS_CAPS (out_caps)Configuring multiview conversion from caps %pA to %pAMultiview conversion can currently only be performed on RGBA textures gl_FragColor = l; gl_FragColor = r; if (v_texcoord.x < 0.5) { gl_FragColor = l; } else { gl_FragColor = r; }; if (v_texcoord.y < 0.5) { gl_FragColor = l; } else { gl_FragColor = r; }; if (int(mod(l_tex.x * width, 2.0)) == 0) { gl_FragColor = l; } else { gl_FragColor = r; }; if (int(mod(l_tex.y * height, 2.0)) == 0) { gl_FragColor = l; } else { gl_FragColor = r; }; gl_FragData[0] = l; gl_FragData[1] = r; if (int(mod(l_tex.x * width, 2.0)) == int(mod(l_tex.y * height, 2.0))) { gl_FragColor = l; } else { gl_FragColor = r; }; vec3 lcol = l.rgb * l.a + vec3(1.0-l.a); vec3 rcol = r.rgb * r.a + vec3(1.0-r.a); if (l.a + r.a > 0.0) { lcol = clamp (downmix[0] * lcol, 0.0, 1.0); rcol = clamp (downmix[1] * rcol, 0.0, 1.0); gl_FragColor = vec4 (lcol + rcol, 1.0); } else { gl_FragColor = vec4 (0.0); } samplerExternalOESsampler2DRectsampler2Dtexture2Dtexture2DRectCannot perform multiview conversion without OpenGL shaders vec2 l_tex = v_texcoord * tex_scale[0] + offsets[0]; vec2 r_tex = v_texcoord * tex_scale[1] + offsets[1]; l = texture2D(tex_l, l_tex).rgba; r = texture2D(tex_r, r_tex).rgba; #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex_l; uniform sampler2D tex_r; uniform float width; uniform float height; uniform mat3 downmix[2]; uniform vec2 tex_scale[2]; uniform vec2 offsets[2]; void main () { vec4 l, r; %s%s} %s(?=\s)%s(?=\s*\()a_positiona_texcoordtex_scaleoffsetsdownmixu_transformationtex_ltex_rFrambuffer objects unsupportedGL framebuffer status incompleteFailed to map intermediate memorypriv->primary_out == NULLpriv->auxilliary_out == NULLInitializing multiview conversion from %s mode %d flags 0x%x w %u h %u to %s mode %d flags 0x%x w %u h %uSeparate texture output mode requested however the current OpenGL API does not support drawing to multiple buffersSwitching left/right viewsScaling matrix [ %f, %f ] [ %f %f]. Offsets [ %f, %f ] [ %f, %f ]Couldn't mangle sampler type successfully from %s to %sCouldn't mangle texture access successfully from %s to %s#extension GL_OES_EGL_image_external : require %s%sFailed to setup memory for primary output bufferFailed to setup memory for second view output bufferinput must be GstGLMemoryfailed to map input memory %poutput must be GstGLMemoryfailed to map output memory %pmultiview splitting to textures:%p,%p,%p,%p dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%uNo 2nd view available during conversion!M*bP@*bB*bB*bB*bB*bB*bB*bB*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bM*bB*bM*bB*bP@*bP@*bB*bB*bB*bB*bB*bB*bB*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bP@*bB*bP@*bB*bGST_IS_GL_CONTEXT (viewconvert->context)Can't generate output yet - frame-by-frame mode_do_view_convert_draw_mangle_texture_access_mangle_sampler_type_init_view_convert_do_view_convertgst_gl_view_convert_get_outputgst_gl_view_convert_reset_intersect_with_mview_modesgst_gl_view_convert_fixate_caps_intersect_with_mview_mode_expand_structuregst_gl_view_convert_transform_caps_view_convert_set_formatgst_gl_view_convert_set_capsgst_gl_view_convert_set_contextDubois optimised Green-Magenta anaglyphgreen-magenta-duboisDubois optimised Red-Cyan anaglyphred-cyan-duboisDubois optimised Amber-Blue anaglyphamber-blue-dubois+b+b+b#+b4+bY+b????????video/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ], texture-target = (string) { 2D, rectangle, external-oes } ?a_positiona_texcoordcould not initialize shader: %sgstgloverlaycompositor.coverlay position: (%d,%d) size: %dx%d video size: %dx%dCannot upload overlay textureuploaded overlay texture %doverlaycompositorgloverlaycompositorGstGLOverlayCompositorCreated new GstGLOverlayCompositorGstVideoOverlayCompositionMeta found.GstGLCompositionOverlayCreated new GstGLCompositionOverlaytexmeta:GstVideoOverlayComposition????gst_gl_composition_overlay_add_transformationgst_gl_composition_overlay_uploadgst_gl_composition_overlay_newgst_gl_overlay_compositor_upload_overlaysgst_gl_overlay_compositor_init_glgst_gl_overlay_compositor_new#ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; void main(void) { vec4 t = texture2D(tex, v_texcoord); gl_FragColor = t.bgra; }GST_IS_GL_CONTEXT (context)glquery elementglquerygstglquery.cquery != NULLUnsetting a running query. This may not be what you wanted.Be sure to pair calls to gst_gl_query_start() and gst_gl_query_end()%p unsetting query %utime elapsedtimestampunknown%p start query type '%s' id %u_query_type_supports_begin_end (query->query_type)query->start_called%p end query type '%s' id %u_query_type_supports_counter (query->query_type)%p query counter type '%s' id %u%p get result %I64u type '%s' id %u!query->start_called%u:%02u:%02u.%09ugst_gl_query_resultgst_gl_query_countergst_gl_query_endgst_gl_query_startgst_gl_query_freegst_gl_query_unset_gst_gl_query_type_to_glgst_gl_query_initGstGLControlBindingProxynameobjectgst_gl_window_win32_set_window_handlegst_gl_window_win32_drawgst_gl_window_win32_get_displaygst_gl_window_win32_set_preferred_sizegst_gl_window_win32_showgst_gl_window_win32_opengst_gl_window_win32_closegl_window_parent_procrelease parent %ugstglwindow_win32.cgl_window_idset parent %uhandle messagegl_windowfailed to destroy window %u, 0x%xWM_CREATEwindow_win32->internal_win_id == hWndWM_CLOSEWM_CAPTURECHANGEDGstGLWindowWin32glwindowGSTGLFailed to register window class 0x%x OpenGL rendererfailed to create gl windowfailed to create deviceAttempting to create a win32 windowgl window created: %uCreated a win32 windowwindow_procgst_gl_window_win32_create_windowgst_gl_window_win32_closemsg_cbset_parent_win_idrelease_parent_win_idgst_gl_context_wgl_get_gl_contextgst_gl_context_wgl_choose_formatgst_gl_context_wgl_activategst_gl_context_wgl_create_contextgst_gl_context_wgl_destroy_contextgst_gl_context_wgl_swap_buffersgst_gl_context_wgl_get_proc_addressgst_gl_context_wgl_get_gl_apigst_gl_context_wgl_get_gl_platformFailed to choose a pixel formatCannot share context with a non-WGL contextfailed to create glcontext:0x%xwglCreateContextAttribsARBFailed to create WGL context 0x%xfailed to share contexts through wglShareLists 0x%xgl context created: %ugstglcontext_wgl.ctrying to create a GL %d.%d contextgl context id: %uGstGLContextWGLgst_gl_context_wgl_create_context@+b@+b*bMingw-w64 runtime failure: Address %p has no image-section VirtualQuery failed for %d bytes at address %p VirtualProtect failed with code 0x%x Unknown pseudo relocation protocol version %d. Unknown pseudo relocation bit size %d. PGCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2GCC: (GNU) 4.9.2(w ( (_ ( ( (K (_ (2 (K (" ($ (% (% (A& (& (' (+ (, (, (B- (. (. (1 (f4 (5 (7 (8 (? 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