# frozen_string_literal: true module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module class Square < Ruby2D::Square # Recalculates real coordiantes # Use after changing variables def _draw return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 temp_x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, x2: temp_x2, y2: temp_y2, x3: temp_x3, y3: temp_y3, x4: temp_x4, y4: temp_y4, color: [ [c1.r, c1.g, c1.b, c1.a], [c2.r, c2.g, c2.b, c2.a], [c3.r, c3.g, c3.b, c3.a], [c4.r, c4.g, c4.b, c4.a] ], z: z) end def initialize(opts = {}) super(opts) Ruby2D::Camera << self Window.remove(self) @x1 -= @x @x2 -= @x @x3 -= @x @x4 -= @x @y1 -= @y @y2 -= @y @y3 -= @y @y4 -= @y end def remove @hide = true end def add @hide = false end # Methods for moving the shape attr_writer :x, :y def x @x ||= 0 end def y @y ||= 0 end def z=(z) super(z) Ruby2D::Camera._sort_by_z end end end end