require 'gmath3D' module GMath3D # # FiniteLine represents a finite line on 3D space. # class FiniteLine < Geom public attr_accessor :start_point attr_accessor :end_point # [Input] # _start_point_arg_ and _end_point_arg_ should be Vector3. # [Output] # return new instance as FiniteLine def initialize(start_point_arg = Vector3.new(0.0,0.0,0.0), end_point_arg = Vector3.new(1.0,0.0,0.0)) Util.check_arg_type(Vector3, start_point_arg) Util.check_arg_type(Vector3, end_point_arg) super() @start_point = start_point_arg @end_point = end_point_arg end def to_s "FiniteLine[from#{start_point.to_element_s}, to#{end_point.to_element_s}]" end # [Output] # return direction as vector from start_point to end_point as Vector3 def direction @end_point - @start_point end # [Input] # _parameter_ should be Numeric. # [Output] # return a point on line at input parameter position as Vector3 def point(parameter) if(parameter < 0.0 or 1.0 < parameter) return nil else return @start_point * (1.0 - parameter) + @end_point * parameter end end # [Output] # return length as Numeric def length @start_point.distance(@end_point) end # This function returns closest distance between FiniteLine and anothor element. # [Input] # _target_ should be Vector3 or Line or FiniteLine # # [Output] # [in case _target_ is Vector3] # return "distance, closest point on myself, parameter on myself" as [Numeric, Vector3, Numeric] # [in case _target_ is Line or FiniteLine] # return "distance, point on myself, point on target, parameter on myself, parameter on tatget" # as [Numeric, Vector3, Vector3, Numeric, Numeric] def distance(target) # with Point if(target.kind_of?(Vector3)) return distance_to_point(target) #with Line elsif(target.kind_of?(Line)) return distance_to_line(target) #widh Finite Line elsif(target.kind_of?(FiniteLine)) return distance_to_finite_line(target) end Util.raise_argurment_error(target) end def self.ary_distanc_to_point(finite_lines, target_point) Util.check_arg_type(::Array, finite_lines) Util.check_arg_type(Vector3, target_point) distance_ary = Array.new(0) points_ary = Array.new(0) finite_lines.each do | item | distance, point = item.distance(target_point) distance_ary.push(distance); points_ary.push(point) end distance = distance_ary.min closest_point = points_ary[distance_ary.index(distance)] return distance, closest_point end private def distance_to_point(target) # get distance using infinite line infinite_line = Line.new(self.start_point, self.direction) distance, closest_point, parameter = infinite_line.distance(target) if(0.0 <= parameter and parameter <= 1.0) return distance, closest_point, parameter end distance_to_start_point = @start_point.distance(target) distance_to_end_point = @end_point.distance(target) if(distance_to_start_point < distance_to_end_point) distance = distance_to_start_point closest_point = @start_point parameter = 0.0 else distance = distance_to_end_point closest_point = @end_point parameter = 1.0 end return distance, closest_point, parameter end def distance_to_line(target_infinite_line) self_infinite_line = Line.new(self.start_point, self.direction) distance, point1, point2, parameter1, parameter2 = self_infinite_line.distance(target_infinite_line) #parallel return distance, nil, nil, nil, nil if( point1 == nil and point2 == nil) #parameter is in range return distance, point1, point2, parameter1, parameter2 if(0 < parameter1 and parameter1 < 1) distance_to_start_point, closest_point_to_start_point, parameter_to_start_point = target_infinite_line.distance(self.start_point) distance_to_end_point, closest_point_to_end_point, parameter_to_end_point = target_infinite_line.distance(self.end_point) if(distance_to_start_point < distance_to_end_point) return distance_to_start_point, self.start_point, closest_point_to_start_point, 0.0, parameter_to_start_point else return distance_to_end_point, self.end_point, closest_point_to_end_point, 1.0, parameter_to_end_point end end def distance_to_finite_line(target_finite_line) line1 = Line.new(self.start_point, self.direction) line2 = Line.new(target_finite_line.start_point, target_finite_line.direction) distance, point_myself, point_target, parameter_myself, parameter_target = line1.distance( line2 ) if(point_myself == nil and point_target == nil) #prallel or including case point_pair = Array.new(4) point_pair[0] = Array.new([self.start_point, target_finite_line.start_point, 0, 0]) point_pair[1] = Array.new([self.start_point, target_finite_line.end_point, 0,1]) point_pair[2] = Array.new([self.end_point, target_finite_line.start_point, 1,0]) point_pair[3] = Array.new([self.end_point, target_finite_line.end_point,1,1]) distance_ary = Array.new(0) point_pair.each do |points| distance_ary << points[0].distance(points[1]) end distance_min = distance_ary.min distance_min_ary = Array.new(0) distance_min_index = nil distance_ary.each do |item| if( item - tolerance < distance_min ) distance_min_ary << item distance_min_index = distance_ary.index(item) end end if( distance_min_ary.size == 1) target_point_pair = point_pair[distance_min_index] distance = target_point_pair[0].distance(target_point_pair[1]) return distance, target_point_pair[0], target_point_pair[1], target_point_pair[2], target_point_pair[3] else return distance, nil, nil, nil, nil end #out of range elsif( parameter_myself < 0 or 1 < parameter_myself or parameter_target < 0 or 1 < parameter_target ) parameter_myself = [1, parameter_myself].min parameter_myself = [0, parameter_myself].max distance1, point_target, paramter_target_tmp = target_finite_line.distance(point_myself) parameter_target = [1, parameter_target].min parameter_target = [0, parameter_target].max distance2, point_myself, parameter_myself_tmp = self.distance(point_target) if(distance1 < distance2) parameter_target = paramter_target_tmp else parameter_myself = parameter_myself_tmp end end point_myself = line1.point(parameter_myself); point_target = line2.point(parameter_target); distance = point_myself.distance(point_target) return distance, point_myself, point_target, parameter_myself, parameter_target end end end