/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
* Use of this file is governed by the BSD 3-clause license that
* can be found in the LICENSE.txt file in the project root.
*/
#pragma once
#include "tree/ParseTree.h"
namespace antlr4 {
/** A rule context is a record of a single rule invocation.
*
* We form a stack of these context objects using the parent
* pointer. A parent pointer of null indicates that the current
* context is the bottom of the stack. The ParserRuleContext subclass
* as a children list so that we can turn this data structure into a
* tree.
*
* The root node always has a null pointer and invokingState of -1.
*
* Upon entry to parsing, the first invoked rule function creates a
* context object (asubclass specialized for that rule such as
* SContext) and makes it the root of a parse tree, recorded by field
* Parser._ctx.
*
* public final SContext s() throws RecognitionException {
* SContext _localctx = new SContext(_ctx, getState()); <-- create new node
* enterRule(_localctx, 0, RULE_s); <-- push it
* ...
* exitRule(); <-- pop back to _localctx
* return _localctx;
* }
*
* A subsequent rule invocation of r from the start rule s pushes a
* new context object for r whose parent points at s and use invoking
* state is the state with r emanating as edge label.
*
* The invokingState fields from a context object to the root
* together form a stack of rule indication states where the root
* (bottom of the stack) has a -1 sentinel value. If we invoke start
* symbol s then call r1, which calls r2, the would look like
* this:
*
* SContext[-1] <- root node (bottom of the stack)
* R1Context[p] <- p in rule s called r1
* R2Context[q] <- q in rule r1 called r2
*
* So the top of the stack, _ctx, represents a call to the current
* rule and it holds the return address from another rule that invoke
* to this rule. To invoke a rule, we must always have a current context.
*
* The parent contexts are useful for computing lookahead sets and
* getting error information.
*
* These objects are used during parsing and prediction.
* For the special case of parsers, we use the subclass
* ParserRuleContext.
*
* @see ParserRuleContext
*/
class ANTLR4CPP_PUBLIC RuleContext : public tree::ParseTree {
public:
/// What state invoked the rule associated with this context?
/// The "return address" is the followState of invokingState
/// If parent is null, this should be -1 and this context object represents the start rule.
size_t invokingState;
RuleContext();
RuleContext(RuleContext *parent, size_t invokingState);
virtual int depth();
/// A context is empty if there is no invoking state; meaning nobody called current context.
virtual bool isEmpty();
// satisfy the ParseTree / SyntaxTree interface
virtual misc::Interval getSourceInterval() override;
virtual std::string getText() override;
virtual size_t getRuleIndex() const;
/** For rule associated with this parse tree internal node, return
* the outer alternative number used to match the input. Default
* implementation does not compute nor store this alt num. Create
* a subclass of ParserRuleContext with backing field and set
* option contextSuperClass.
* to set it.
*
* @since 4.5.3
*/
virtual size_t getAltNumber() const;
/** Set the outer alternative number for this context node. Default
* implementation does nothing to avoid backing field overhead for
* trees that don't need it. Create
* a subclass of ParserRuleContext with backing field and set
* option contextSuperClass.
*
* @since 4.5.3
*/
virtual void setAltNumber(size_t altNumber);
virtual antlrcpp::Any accept(tree::ParseTreeVisitor *visitor) override;
///
/// Print out a whole tree, not just a node, in LISP format
/// (root child1 .. childN). Print just a node if this is a leaf.
/// We have to know the recognizer so we can get rule names.
///
virtual std::string toStringTree(Parser *recog, bool pretty = false) override;
///
/// Print out a whole tree, not just a node, in LISP format
/// (root child1 .. childN). Print just a node if this is a leaf.
///
virtual std::string toStringTree(std::vector &ruleNames, bool pretty = false);
virtual std::string toStringTree(bool pretty = false) override;
virtual std::string toString() override;
std::string toString(Recognizer *recog);
std::string toString(const std::vector &ruleNames);
// recog null unless ParserRuleContext, in which case we use subclass toString(...)
std::string toString(Recognizer *recog, RuleContext *stop);
virtual std::string toString(const std::vector &ruleNames, RuleContext *stop);
bool operator == (const RuleContext &other) { return this == &other; } // Simple address comparison.
private:
void InitializeInstanceFields();
};
} // namespace antlr4