/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved. * Use of this file is governed by the BSD 3-clause license that * can be found in the LICENSE.txt file in the project root. */ #pragma once #include "tree/ParseTree.h" namespace antlr4 { /** A rule context is a record of a single rule invocation. * * We form a stack of these context objects using the parent * pointer. A parent pointer of null indicates that the current * context is the bottom of the stack. The ParserRuleContext subclass * as a children list so that we can turn this data structure into a * tree. * * The root node always has a null pointer and invokingState of -1. * * Upon entry to parsing, the first invoked rule function creates a * context object (asubclass specialized for that rule such as * SContext) and makes it the root of a parse tree, recorded by field * Parser._ctx. * * public final SContext s() throws RecognitionException { * SContext _localctx = new SContext(_ctx, getState()); <-- create new node * enterRule(_localctx, 0, RULE_s); <-- push it * ... * exitRule(); <-- pop back to _localctx * return _localctx; * } * * A subsequent rule invocation of r from the start rule s pushes a * new context object for r whose parent points at s and use invoking * state is the state with r emanating as edge label. * * The invokingState fields from a context object to the root * together form a stack of rule indication states where the root * (bottom of the stack) has a -1 sentinel value. If we invoke start * symbol s then call r1, which calls r2, the would look like * this: * * SContext[-1] <- root node (bottom of the stack) * R1Context[p] <- p in rule s called r1 * R2Context[q] <- q in rule r1 called r2 * * So the top of the stack, _ctx, represents a call to the current * rule and it holds the return address from another rule that invoke * to this rule. To invoke a rule, we must always have a current context. * * The parent contexts are useful for computing lookahead sets and * getting error information. * * These objects are used during parsing and prediction. * For the special case of parsers, we use the subclass * ParserRuleContext. * * @see ParserRuleContext */ class ANTLR4CPP_PUBLIC RuleContext : public tree::ParseTree { public: /// What state invoked the rule associated with this context? /// The "return address" is the followState of invokingState /// If parent is null, this should be -1 and this context object represents the start rule. size_t invokingState; RuleContext(); RuleContext(RuleContext *parent, size_t invokingState); virtual int depth(); /// A context is empty if there is no invoking state; meaning nobody called current context. virtual bool isEmpty(); // satisfy the ParseTree / SyntaxTree interface virtual misc::Interval getSourceInterval() override; virtual std::string getText() override; virtual size_t getRuleIndex() const; /** For rule associated with this parse tree internal node, return * the outer alternative number used to match the input. Default * implementation does not compute nor store this alt num. Create * a subclass of ParserRuleContext with backing field and set * option contextSuperClass. * to set it. * * @since 4.5.3 */ virtual size_t getAltNumber() const; /** Set the outer alternative number for this context node. Default * implementation does nothing to avoid backing field overhead for * trees that don't need it. Create * a subclass of ParserRuleContext with backing field and set * option contextSuperClass. * * @since 4.5.3 */ virtual void setAltNumber(size_t altNumber); virtual antlrcpp::Any accept(tree::ParseTreeVisitor *visitor) override; /// /// Print out a whole tree, not just a node, in LISP format /// (root child1 .. childN). Print just a node if this is a leaf. /// We have to know the recognizer so we can get rule names. /// virtual std::string toStringTree(Parser *recog, bool pretty = false) override; /// /// Print out a whole tree, not just a node, in LISP format /// (root child1 .. childN). Print just a node if this is a leaf. /// virtual std::string toStringTree(std::vector &ruleNames, bool pretty = false); virtual std::string toStringTree(bool pretty = false) override; virtual std::string toString() override; std::string toString(Recognizer *recog); std::string toString(const std::vector &ruleNames); // recog null unless ParserRuleContext, in which case we use subclass toString(...) std::string toString(Recognizer *recog, RuleContext *stop); virtual std::string toString(const std::vector &ruleNames, RuleContext *stop); bool operator == (const RuleContext &other) { return this == &other; } // Simple address comparison. private: void InitializeInstanceFields(); }; } // namespace antlr4