[4S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"SkinnedMeshRenderer: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; "m_CastShadows; i; i ; iS; ;i;i;F; " bool; "m_ReceiveShadows; i; i ; iS; ;i;i;F; " UInt8; "m_LightmapIndex; i; i ; iS; ;i;i;F; " Vector4f; "m_LightmapTilingOffset; i; i ; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " vector; "m_Materials; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " vector; "m_SubsetIndices; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " UInt32; " data; i ; i; iS; ;i;i;F; "PPtr; "m_StaticBatchRoot; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; "int; "m_Quality; i ; i; iS; ;i;i;F; " bool; "m_UpdateWhenOffscreen; i; i ; iHS; ;i;i;F; "PPtr; " m_Mesh; i ; i!; iS; ;i;i;F; " SInt32; " m_FileID; i ; i"; iS; ;i;i;F; " SInt32; " m_PathID; i ; i#; iS; ;i;i;F; " vector; " m_Bones; iú; i$; iS; ;i;i;T; " Array; " Array; iú; i%; iS; ;i;i;F; " SInt32; " size; i ; i&; iS; ;i;i;F; "PPtr; " data; i ; i'; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i(; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i); iS; ;i;i;F; " AABB; " m_AABB; i; i*; iS; ;i;i;F; " Vector3f; " m_Center; i; i+; i S; ;i;i;F; " float; "x; i ; i,; i S; ;i;i;F; " float; "y; i ; i-; i S; ;i;i;F; " float; "z; i ; i.; i S; ;i;i;F; " Vector3f; " m_Extent; i; i/; i S; ;i;i;F; " float; "x; i ; i0; i S; ;i;i;F; " float; "y; i ; i1; i S; ;i;i;F; " float; "z; i ; i2; i S; ;i;i;F; " bool; "m_DirtyAABB; i; i3; i