# Gates Out of the box several types of enabling are supported. They are checked in this order: ## 1. Boolean All on or all off. Think top level things like `:stats`, `:search`, `:logging`, etc. Also, an easy way to release a new feature as once a feature is boolean enabled it is on for every situation. ```ruby flipper = Flipper.new(adapter) flipper[:stats].enable # turn on flipper[:stats].disable # turn off flipper[:stats].enabled? # check ``` ## 2. Group Turn on feature based on value of block. Super flexible way to turn on a feature for multiple things (users, people, accounts, etc.) ```ruby Flipper.register(:admins) do |actor| actor.respond_to?(:admin?) && actor.admin? end flipper = Flipper.new(adapter) flipper[:stats].enable flipper.group(:admins) # turn on the stats feature for admins flipper[:stats].disable flipper.group(:admins) # turn off the stats feature for admins person = Person.find(params[:id]) flipper[:stats].enabled? person # check if enabled, returns true if person.admin? is true # you can also use shortcut methods flipper.enable_group :stats, :admins flipper.disable_group :stats, :admins flipper[:stats].enable_group :admins flipper[:stats].disable_group :admins ``` Here's a quick explanation of the above code block: ``` Flipper.register(:admins) do |actor| actor.respond_to?(:admin?) && actor.admin? end ``` - The above first registers a group called `admins` which essentially saves a [Proc](http://www.eriktrautman.com/posts/ruby-explained-blocks-procs-and-lambdas-aka-closures) to be called later. ``` flipper[:stats].enable flipper.group(:admins) ``` - The above enables the stats feature to any object that returns true from the :admins proc. ``` person = Person.find(params[:id]) flipper[:stats].enabled? person # check if person is enabled, returns true if person.admin? is true ``` When the `person` object is passed to the `enabled?` method, it is then passed into the proc. If the proc returns true, the entire statement returns true and so `flipper[:stats].enabled? person` returns true. Whatever logic follows this conditional check is then executed. There is no requirement that the thing yielded to the block be a user model or whatever. It can be anything you want, therefore it is a good idea to check that the thing passed into the group block actually responds to what you are trying to do in the `register` proc. ## 3. Individual Actor Turn feature on for individual thing. Think enable feature for someone to test or for a buddy. The only requirement for an individual actor is that it must respond to `flipper_id`. ```ruby flipper = Flipper.new(adapter) flipper[:stats].enable user flipper[:stats].enabled? user # true flipper[:stats].disable user flipper[:stats].enabled? user # false # you can enable anything, does not need to be user or person flipper[:search].enable group flipper[:search].enabled? group # you can also use shortcut methods flipper.enable_actor :search, user flipper.disable_actor :search, user flipper[:search].enable_actor user flipper[:search].disable_actor user ``` The key is to make sure you do not enable two different types of objects for the same feature. Imagine that user has a `flipper_id` of 6 and group has a `flipper_id` of 6. Enabling search for user would automatically enable it for group, as they both have a `flipper_id` of 6. The one exception to this rule is if you have globally unique `flipper_ids`, such as UUIDs. If your `flipper_ids` are unique globally in your entire system, enabling two different types should be safe. Another way around this is to prefix the `flipper_id` with the class name like this: ```ruby class User def flipper_id "User;#{id}" end end class Group def flipper_id "Group;#{id}" end end ``` ## 4. Percentage of Actors Turn this on for a percentage of actors (think user, member, account, group, whatever). Consistently on or off for this user as long as percentage increases. Think slow rollout of a new feature to a percentage of things. ```ruby flipper = Flipper.new(adapter) # returns a percentage of actors instance set to 10 percentage = flipper.actors(10) # turn stats on for 10 percent of users in the system flipper[:stats].enable percentage # checks if actor's flipper_id is in the enabled percentage by hashing # user.flipper_id.to_s to ensure enabled distribution is smooth flipper[:stats].enabled? user # you can also use shortcut methods flipper.enable_percentage_of_actors :search, 10 flipper.disable_percentage_of_actors :search # sets to 0 flipper[:search].enable_percentage_of_actors 10 flipper[:search].disable_percentage_of_actors # sets to 0 ``` ## 5. Percentage of Time Turn this on for a percentage of time. Think load testing new features behind the scenes and such. ```ruby flipper = Flipper.new(adapter) # get percentage of time instance set to 5 percentage = flipper.time(5) # turn on logging for 5 percent of the time # could be on during one request and off the next # could even be on first time in request and off second time flipper[:logging].enable percentage # you can also use shortcut methods flipper.enable_percentage_of_time :search, 5 flipper.disable_percentage_of_time :search # sets to 0 flipper[:search].enable_percentage_of_time 5 flipper[:search].disable_percentage_of_time # sets to 0 ``` Timeness is not a good idea for enabling new features in the UI. Most of the time you want a feature on or off for a user, but there are definitely times when I have found percentage of time to be very useful.