# frozen_string_literal: true desc "Run the EditorRun.Build task" lane :u3d_build do |options| u3d(raw_logs: options[:raw_logs], run_args: "-logFile './editor.log' -executeMethod U3d.EditorRun.Build -quit -batchmode") end lane :u3d_build2 do |options| u3d(raw_logs: options[:raw_logs], run_args: "-logFile '/dev/stdout' -executeMethod U3d.EditorRun.Build -quit -batchmode") end