require "fog" require "log4r" require 'vagrant/util/retryable' module VagrantPlugins module OpenStack module Action # This creates the OpenStack server. class CreateServer include Vagrant::Util::Retryable def initialize(app, env) @app = app @logger = Log4r::Logger.new("vagrant_openstack::action::create_server") end def call(env) # Get the configs config = env[:machine].provider_config # Find the flavor env[:ui].info(I18n.t("vagrant_openstack.finding_flavor")) flavor = find_matching(env[:openstack_compute].flavors.all, config.flavor) raise Errors::NoMatchingFlavor if !flavor # Find the image env[:ui].info(I18n.t("vagrant_openstack.finding_image")) image = find_matching(env[:openstack_compute].images, config.image) raise Errors::NoMatchingImage if !image # Figure out the name for the server server_name = config.server_name || env[:machine].name # Build the options for launching... options = { :flavor_ref => flavor.id, :image_ref => image.id, :name => server_name, :key_name => config.keypair_name, :metadata => config.metadata, :user_data => config.user_data, :security_groups => config.security_groups, :os_scheduler_hints => config.scheduler_hints, :availability_zone => config.availability_zone } # Fallback to only one network, otherwise `config.networks` overrides unless config.networks if config.network config.networks = [ config.network ] end end # Find networks if provided unless config.networks.empty? env[:ui].info(I18n.t("vagrant_openstack.finding_network")) options[:nics] = Array.new config.networks.each do |net| network = find_matching(env[:openstack_network].networks, net) options[:nics] << {"net_id" => network.id} if network end env[:ui].info("options[:nics]: #{options[:nics]}") end # Output the settings we're going to use to the user env[:ui].info(I18n.t("vagrant_openstack.launching_server")) env[:ui].info(" -- Flavor: #{flavor.name}") env[:ui].info(" -- Image: #{image.name}") env[:ui].info(" -- Name: #{server_name}") config.networks.each do |n| env[:ui].info(" -- Network: #{n}") end if config.security_groups env[:ui].info(" -- Security Groups: #{config.security_groups}") end # Create the server server = env[:openstack_compute].servers.create(options) # Store the ID right away so we can track it env[:machine].id = server.id # Wait for the server to finish building env[:ui].info(I18n.t("vagrant_openstack.waiting_for_build")) retryable(:on => Fog::Errors::TimeoutError, :tries => 200) do # If we're interrupted don't worry about waiting next if env[:interrupted] # Set the progress env[:ui].clear_line env[:ui].report_progress(server.progress, 100, false) # Wait for the server to be ready begin server.wait_for(5) { ready? } # Once the server is up and running assign a floating IP if we have one floating_ip = config.floating_ip # try to automatically allocate a floating IP if floating_ip && floating_ip.to_sym == :auto addresses = env[:openstack_compute].addresses puts addresses free_floating = addresses.find_index {|a| a.fixed_ip.nil?} if free_floating.nil? raise Errors::FloatingIPNotFound end floating_ip = addresses[free_floating].ip end if floating_ip env[:ui].info( "Using floating IP #{floating_ip}") floater = env[:openstack_compute].addresses.find { |thisone| thisone.ip.eql? floating_ip } floater.server = server end # store this so we can use it later env[:floating_ip] = floating_ip rescue RuntimeError => e # If we don't have an error about a state transition, then # we just move on. raise if e.message !~ /should have transitioned/ raise Errors::CreateBadState, :state => server.state end end if !env[:interrupted] # Clear the line one more time so the progress is removed env[:ui].clear_line # Wait for SSH to become available env[:ui].info(I18n.t("vagrant_openstack.waiting_for_ssh")) while true begin # If we're interrupted then just back out break if env[:interrupted] break if env[:machine].communicate.ready? rescue Errno::ENETUNREACH, Errno::EHOSTUNREACH end sleep 2 end env[:ui].info(I18n.t("vagrant_openstack.ready")) end @app.call(env) end protected # This method finds a matching _thing_ in a collection of # _things_. This works matching if the ID or NAME equals to # `name`. Or, if `name` is a regexp, a partial match is chosen # as well. def find_matching(collection, name) collection.each do |single| return single if single.id == name return single if single.name == name return single if name.is_a?(Regexp) && name =~ single.name end nil end end end end end