Sha256: 0a00b4340e9f1919efa014fb4052a124cf57d5893cabc005784616a841d001ef
Contents?: true
Size: 1.79 KB
Versions: 3
Compression:
Stored size: 1.79 KB
Contents
$: << File.expand_path( File.dirname(__FILE__) ) require File.dirname(__FILE__) + "/../ogre" require "test/unit" class Test::Unit::TestCase include Ogre # Run through Ogre setup routines so we have access to the system. # # Any test classes that override #setup will need to call super # # I use class variables to make sure only one window pops up instead # of one per test case, which would make things really, really slow. # In the else clause here, do any cleanup you need. def setup @@root ||= nil unless @@root @@log_manager = LogManager.new @@log_manager.create_log("Test.log",true,false,false) dir = File.expand_path( File.dirname(__FILE__) ) @@root = Root.new "#{dir}/plugins.cfg", "#{dir}/ogre.cfg", "Test.log" @@scene_manager = @@root.create_scene_manager(ST_GENERIC, "test") # If needed later #media_path = File.expand_path(File.dirname(__FILE__)+"/media") #ResourceGroupManager.instance.add_resource_location(media_path, "FileSystem", "General") # Find a renderer to use renderers = @@root.get_available_renderers @@root.set_render_system(renderers[0]) @@root.initialise(false) # I really, really don't want this! # but I don't seem to have a choice right now. @@window = @@root.create_render_window("Testing Ogre", 320, 240, false) ResourceGroupManager.instance.initialise_all_resource_groups end end def teardown @@scene_manager.clear_scene end def scene_manager @@scene_manager end def window @@window end # An interesting BDD function def self.should(behave,&block) mname = "test_should_#{behave}" if block define_method mname, &block else define_method mname do flunk "#{self.class.name.sub(/Test$/,'')} should #{behave}" end end end end
Version data entries
3 entries across 3 versions & 1 rubygems
Version | Path |
---|---|
ogre.rb-0.2-i686-linux | test/test_helper.rb |
ogre.rb-0.2-i386-mswin32 | test/test_helper.rb |
ogre.rb-0.2-x86_64-linux | test/test_helper.rb |