== state_machine +state_machine+ adds support for creating state machines for attributes within a model. == Resources API * http://api.pluginaweek.org/state_machine Bugs * http://pluginaweek.lighthouseapp.com/projects/13288-state_machine Development * http://github.com/pluginaweek/state_machine Source * git://github.com/pluginaweek/state_machine.git == Description State machines make it dead-simple to manage the behavior of a model. Too often, the status of a record is kept by creating multiple boolean columns in the table and deciding how to behave based on the values in those columns. This can become cumbersome and difficult to maintain when the complexity of your models starts to increase. +state_machine+ simplifies this design by introducing the various parts of a real state machine, including states, events, and transitions. However, the api is designed to be similar to ActiveRecord in terms of validations and callbacks, making it so simple you don't even need to know what a state machine is :) == Usage === Example Below is an example of many of the features offered by this plugin, including * Initial states * State callbacks * Event callbacks * Conditional transitions class Vehicle < ActiveRecord::Base state_machine :state, :initial => 'idling' do before_exit 'parked', :put_on_seatbelt after_enter 'parked', Proc.new {|vehicle| vehicle.update_attribute(:seatbelt_on, false)} event :park do transition :to => 'parked', :from => %w(idling first_gear) end event :ignite do transition :to => 'stalled', :from => 'stalled' transition :to => 'idling', :from => 'parked' end event :idle do transition :to => 'idling', :from => 'first_gear' end event :shift_up do transition :to => 'first_gear', :from => 'idling' transition :to => 'second_gear', :from => 'first_gear' transition :to => 'third_gear', :from => 'second_gear' end event :shift_down do transition :to => 'second_gear', :from => 'third_gear' transition :to => 'first_gear', :from => 'second_gear' end event :crash, :after => :tow! do transition :to => 'stalled', :from => %w(first_gear second_gear third_gear), :unless => :auto_shop_busy? end event :repair, :after => :fix! do transition :to => 'parked', :from => 'stalled', :if => :auto_shop_busy? end end def tow! end def fix! end def auto_shop_busy? false end end Using the above model as an example, you can interact with the state machine like so: vehicle = Vehicle.create # => # vehicle.ignite # => true vehicle # => # vehicle.shift_up # => true vehicle # => # vehicle.shift_up # => true vehicle # => # # The bang (!) operator can raise exceptions if the event fails vehicle.park! # => PluginAWeek::StateMachine::InvalidTransition: Cannot transition via :park from "second_gear" == Tools Jean Bovet - {Visual Automata Simulator}[http://www.cs.usfca.edu/~jbovet/vas.html]. This is a great tool for "simulating, visualizing and transforming finite state automata and Turing Machines". This tool can help in the creation of states and events for your models. It is cross-platform, written in Java. == Testing Before you can run any tests, the following gem must be installed: * plugin_test_helper[http://github.com/pluginaweek/plugin_test_helper] To run against a specific version of Rails: rake test RAILS_FRAMEWORK_ROOT=/path/to/rails == Dependencies * Rails 2.1 or later == References * Scott Barron - acts_as_state_machine[http://elitists.textdriven.com/svn/plugins/acts_as_state_machine]