require 'squib' Squib::Deck.new(width: 825, height: 1125, cards: 1, config: 'load_images_config.yml') do background color: '#0b7c8e' rect x: 38, y: 38, width: 750, height: 1050, x_radius: 38, y_radius: 38 png file: 'shiny-purse.png', x: 620, y: 75 # no scaling is done by default svg file: 'spanner.svg', x: 620, y: 218 # Can be scaled if width and height are set svg file: 'spanner.svg', x: 50, y: 50, width: 250, height: 250 png file: 'shiny-purse.png', x: 305, y: 50, width: 250, height: 250 #...but PNGs will warn if it's an upscale, unless you disable them in config.yml # Can be scaled using just width or height, if one of them is set to :scale svg file: 'spanner.svg', x: 200, y: 350, width: 35, height: :scale svg file: 'spanner.svg', x: 200, y: 390, width: :scale, height: 35 png file: 'shiny-purse.png', x: 240, y: 350, width: 35, height: :scale png file: 'shiny-purse.png', x: 240, y: 390, width: :scale, height: 35 # You can also crop the loaded images, so you can work from a sprite sheet png file: 'sprites.png', x: 300, y: 350 # entire sprite sheet png file: 'sprites.png', x: 300, y: 425, # just the robot golem image crop_x: 0, crop_y: 0, crop_corner_radius: 10, crop_width: 64, crop_height: 64 png file: 'sprites.png', x: 400, y: 425, # just the drakkar ship image crop_x: 64, crop_y: 0, crop_corner_x_radius: 25, crop_corner_y_radius: 25, crop_width: 64, crop_height: 64 png file: 'sprites.png', x: 500, y: 415, # just the drakkar ship image, rotated crop_x: 64, crop_y: 0, crop_corner_x_radius: 25, crop_corner_y_radius: 25, crop_width: 64, crop_height: 64, angle: Math::PI / 6 # Cropping also works on SVGs too svg file: 'spanner.svg', x: 300, y: 500, width: 64, height: 64, crop_x: 32, crop_y: 32, crop_width: 32, crop_height:32 # We can flip our images too png file: 'sprites.png', x: 300, y: 535, flip_vertical: true, flip_horizontal: true svg file: 'spanner.svg', x: 300, y: 615, width: 64, height: 64, flip_vertical: true, flip_horizontal: true # We can also limit our rendering to a single object, if the SVG ID is set svg file: 'spanner.svg', id: '#backdrop', x: 50, y: 350, width: 75, height: 75 # Squib prepends a #-sign if one is not specified svg file: 'spanner.svg', id: 'backdrop', x: 50, y: 450, width: 125, height: 125 # We can also load SVGs as a string of XML svg data: File.read('spanner.svg'), x: 50, y: 600, width: 75, height: 75 # The svg data field works nicely with modifying the SVG XML on-the-fly. # To run this one, do `gem install game_icons` and uncomment the following # # require 'game_icons' # svg data: GameIcons.get('angler-fish').recolor(fg: '#ccc', bg: '#333').string, # x: 150, y: 600, width: 75, height: 75 # # More examples at https://github.com/andymeneely/game_icons # (or `gem install game_icons`) to get & manipulate art from game-icons.net # Nokogiri (already included in Squib) is also great for XML manipulation. # WARNING! If you choose to use the SVG ID, the x-y coordinates are still # relative to the SVG page. See this example in an SVG editor svg file: 'offset.svg', id: 'thing', x: 0, y: 0, width: 600, height: 600 # Over 15 different blending operators are supported. # See http://cairographics.org/operators # Alpha transparency too png file: 'ball.png', x: 50, y: 700 png file: 'grit.png', x: 70, y: 750, blend: :color_burn, alpha: 0.75 # Images can be rotated around their upper-left corner png file: 'shiny-purse.png', x: 300, y: 700, angle: 0.0 # default (no rotate) png file: 'shiny-purse.png', x: 300, y: 800, angle: Math::PI / 4 svg file: 'spanner.svg', x: 300, y: 900, angle: Math::PI / 2 - 0.1 # Images can also be used as masks instead of being directly painted. # This is particularly useful for switching directly over to black-and-white for printing # Or, if you want the same image to be used but with different colors/gradients svg mask: '#00ff00', file: 'glass-heart.svg', x: 500, y: 600, width: 200, height: 200 svg mask: '(0,0)(0,500) #ccc@0.0 #333@1.0', file: 'glass-heart.svg', x: 500, y: 800, width: 200, height: 200 # Masks are based on the alpha channel, so this is just a magenta square png mask: :magenta, file: 'shiny-purse.png', x: 650, y: 950 # Note that this method does nothing, even though it would normally fill up # the card. force_id: true looks to the id field to be non-empty to render. # This is useful if you have multiple different icons in one SVG file, # but sometimes want to use none. # e.g. id: [:attack, :defend, nil] svg file: 'spanner.svg', width: :deck, height: :deck, force_id: true, id: '' # <-- the important part save prefix: 'load_images_', format: :png end