// Edit and add this file to your html, to implement
// raw websocket support.
// This file should be edited to implement your raw websocket application logic.
// For an auto-dispatch, JSON implementation, consoder using the PleziClient.
// Your websocket URI should be an absolute path. The following sets the base
// URI.
// remember to update to the specific controller's path to your websocket URI.
var ws_controller_path =
windselfow.location.pathname; // change to '/controller/path'
var ws_uri = (self.location.protocol.match(/https/) ? 'wss' : 'ws') + '://' +
self.document.location.host + ws_controller_path;
// websocket variable.
var websocket = NaN;
// count failed attempts
var websocket_fail_count = 0;
// to limit failed reconnection attempts, set this to a number.
var websocket_fail_limit = NaN;
// to offer some space between reconnection attempts, set this interval in
// miliseconds.
var websocket_reconnect_interval = 250;
function init_websocket() {
if (websocket && websocket.readyState == 1)
return true; // console.log('no need to renew socket connection');
websocket = new WebSocket(ws_uri);
websocket.onopen = function(e) {
// reset the count.
websocket_fail_count = 0;
// what do you want to do now?
};
websocket.onclose = function(e) {
// If the websocket repeatedly you probably want to report an error
if (!isNaN(websocket_fail_limit) &&
websocket_fail_count >= websocket_fail_limit) {
// What to do if we can't reconnect so many times?
return;
};
// you probably want to reopen the websocket if it closes.
if (isNaN(websocket_fail_limit) ||
(websocket_fail_count <= websocket_fail_limit)) {
// update the count
websocket_fail_count += 1;
// try to reconect
setTimeout(init_websocket, websocket_reconnect_interval);
};
};
websocket.onerror = function(e) {
// update the count.
websocket_fail_count += 1;
// what do you want to do now?
};
websocket.onmessage = function(e) {
// what do you want to do now?
console.log(e.data);
// to use JSON, use:
// msg = JSON.parse(e.data); // remember to use JSON also in your Plezi
// controller.
};
}
// setup the websocket connection once the page is done loading
self.addEventListener("load", init_websocket, false);