class PSD # Various color conversion methods. All color values are stored in the PSD # document in the color space as defined by the user instead of a normalized # value of some kind. This means that we have to do all the conversion ourselves # for each color space. class Color # This is a relic of libpsd that will likely go away in a future version. It # stored the entire color value in a 32-bit address space for speed. def self.color_space_to_argb(color_space, color_component) color = case color_space when 0 rgb_to_color *color_component when 1 hsb_to_color color_component[0], color_component[1] / 100.0, color_component[2] / 100.0 when 2 cmyk_to_color color_component[0] / 100.0, color_component[1] / 100.0, color_component[2] / 100.0, color_component[3] / 100.0 when 7 lab_to_color *color_component else 0x00FFFFFF end color_to_argb(color) end def self.color_to_argb(color) [ (color) >> 24, ((color) & 0x00FF0000) >> 16, ((color) & 0x0000FF00) >> 8, (color) & 0x000000FF ] end def self.rgb_to_color(*args) argb_to_color(255, *args) end def self.argb_to_color(a, r, g, b) (a << 24) | (r << 16) | (g << 8) | b end def self.hsb_to_color(*args) ahsb_to_color(255, *args) end def self.ahsb_to_color(alpha, hue, saturation, brightness) if saturation == 0.0 b = g = r = (255 * brightness).to_i else if brightness <= 0.5 m2 = brightness * (1 + saturation) else m2 = brightness + saturation - brightness * saturation end m1 = 2 * brightness - m2 r = hue_to_color(hue + 120, m1, m2) g = hue_to_color(hue, m1, m2) b = hue_to_color(hue - 120, m1, m2) end argb_to_color alpha, r, g, b end def self.hue_to_color(hue, m1, m2) hue = (hue % 360).to_i if hue < 60 v = m1 + (m2 - m1) * hue / 60 elsif hue < 180 v = m2 elsif hue < 240 v = m1 + (m2 - m1) * (240 - hue) / 60 else v = m1 end (v * 255).to_i end def self.cmyk_to_color(c, m, y, k) r = 1 - (c * (1 - k) + k) * 255 g = 1 - (m * (1 - k) + k) * 255 b = 1 - (y * (1 - k) + k) * 255 r = [0, r, 255].sort[1] g = [0, g, 255].sort[1] b = [0, b, 255].sort[1] rgb_to_color r, g, b end def self.lab_to_color(*args) alab_to_color(255, *args) end def self.alab_to_color(alpha, l, a, b) xyz = lab_to_xyz(l, a, b) axyz_to_color alpha, xyz[:x], xyz[:y], xyz[:z] end def self.lab_to_xyz(l, a, b) y = (l + 16) / 116 x = y + (a / 500) z = y - (b / 200) x, y, z = [x, y, z].map do |n| n**3 > 0.008856 ? n**3 : (n - 16 / 116) / 7.787 end end def self.cmyk_to_rgb(c, m, y, k) Hash[{ r: (65535 - (c * (255 - k) + (k << 8))) >> 8, g: (65535 - (m * (255 - k) + (k << 8))) >> 8, b: (65535 - (y * (255 - k) + (k << 8))) >> 8 }.map { |k, v| [k, Util.clamp(v, 0, 255)] }] end end end