require 'mittsu/renderers/opengl/materials/opengl_material_basics' module Mittsu class MeshPhongMaterial include OpenGLMaterialBasics def needs_face_normals? false end def refresh_uniforms(uniforms) refresh_uniforms_basic(uniforms) uniforms['shininess'].value = shininess uniforms['emissive'].value = emissive uniforms['specular'].value = specular if wrap_around uniforms['wrapRGB'].value.copy(wrap_rgb) end end def needs_camera_position_uniform? true end def needs_view_matrix_uniform? true end def needs_lights? true end def init_shader @shader = ShaderLib.create_shader(shader_id) end def shader_id :phong end end end