# Adds methods to the UIViewController class to make defining a layout and # stylesheet very easy. Also provides rotation methods that analyze class UIViewController include Teacup::Layout class << self attr_reader :layout_definition # Define the layout of a controller's view. # # This function is analogous to Teacup::Layout#layout, though it is # designed so you can create an entire layout in a declarative manner in # your controller. # # The hope is that this declarativeness will allow us to automatically # deal with common iOS programming tasks (like releasing views when # low-memory conditions occur) for you. This is still not implemented # though. # # @param name The stylename for your controller's view. # # @param properties Any extra styles that you want to apply. # # @param &block The block in which you should define your layout. # It will be instance_exec'd in the context of a # controller instance. # # @example # MyViewController < UIViewController # layout :my_view do # subview UILabel, title: "Test" # subview UITextField, { # frame: [[200, 200], [100, 100]] # delegate: self # } # subview UIView, :shiny_thing) { # subview UIView, :centre_of_shiny_thing # } # end # end # def layout(stylename=nil, properties={}, &block) @layout_definition = [stylename, properties, block] end def stylesheet(new_stylesheet=nil) if new_stylesheet.nil? return @stylesheet end @stylesheet = new_stylesheet end end # class << self # Assigning a new stylesheet triggers {restyle!}. # # Assigning a stylesheet is an *alternative* to returning a Stylesheet in # the {stylesheet} method. Note that {restyle!} calls {stylesheet}, so while # assigning a stylesheet will trigger {restyle!}, your stylesheet will not # be picked up if you don't return it in a custom stylesheet method. # # @return Teacup::Stylesheet # # @example # # stylesheet = Teacup::Stylesheet[:ipadhorizontal] # stylesheet = :ipadhorizontal def stylesheet=(new_stylesheet) super if self.viewLoaded? self.view.restyle! end end def top_level_view return self.view end # Instantiate the layout from the class, and then call layoutDidLoad. # # If you want to use Teacup in your controller, please hook into layoutDidLoad, # not viewDidLoad. def viewDidLoad # look for a layout_definition in the list of ancestors layout_definition = nil my_stylesheet = self.stylesheet parent_class = self.class while parent_class != NSObject and not (layout_definition && my_stylesheet) if not my_stylesheet and parent_class.respond_to?(:stylesheet) my_stylesheet = parent_class.stylesheet end if not layout_definition and parent_class.respond_to?(:layout_definition) layout_definition = parent_class.layout_definition end parent_class = parent_class.superclass end should_restyle = Teacup.should_restyle_and_block if my_stylesheet and not self.stylesheet self.stylesheet = my_stylesheet end if layout_definition stylename, properties, block = layout_definition layout(view, stylename, properties, &block) end if should_restyle Teacup.should_restyle! self.view.restyle! end if defined? NSLayoutConstraint self.view.apply_constraints end layoutDidLoad end def layoutDidLoad true end # This method *used* to be useful for the `shouldAutorotateToOrientation` # method, but the iOS 6 update deprecates that method. Instead, use the # `supportedInterfaceOrientations` and return `autorotateMask`. def autorotateToOrientation(orientation) if view.stylesheet and view.stylesheet.is_a?(Teacup::Stylesheet) and view.stylename properties = view.stylesheet.query(view.stylename, self, orientation) # check for orientation-specific properties case orientation when UIInterfaceOrientationPortrait # portrait is "on" by default, must be turned off explicitly if properties.supports?(:portrait) == nil and properties.supports?(:upside_up) == nil return true end return (properties.supports?(:portrait) or properties.supports?(:upside_up)) when UIInterfaceOrientationPortraitUpsideDown if UIDevice.currentDevice.userInterfaceIdiom == UIUserInterfaceIdiomPhone # iphone must have an explicit upside-down style, otherwise this returns # false return properties.supports?(:upside_down) else # ipad can just have a portrait style return (properties.supports?(:portrait) or properties.supports?(:upside_down)) end when UIInterfaceOrientationLandscapeLeft return (properties.supports?(:landscape) or properties.supports?(:landscape_left)) when UIInterfaceOrientationLandscapeRight return (properties.supports?(:landscape) or properties.supports?(:landscape_right)) end return false end # returns the system default if device == UIUserInterfaceIdiomPhone return orientation != UIInterfaceOrientationPortraitUpsideDown else return true end end # You can use this method in `supportedInterfaceOrientations`, and it will # query the stylesheet for the supported orientations, based on what # orientations are defined. At a minimum, to opt-in to this feature, you'll # need to define styles like `style :root, landscape: true` def autorotateMask device = UIDevice.currentDevice.userInterfaceIdiom if view.stylesheet and view.stylesheet.is_a?(Teacup::Stylesheet) and view.stylename properties = view.stylesheet.query(view.stylename, self, orientation) orientations = 0 if properties.supports?(:portrait) or properties.supports?(:upside_up) orientations |= UIInterfaceOrientationPortrait end if device == UIUserInterfaceIdiomPhone # :portrait does not imply upside_down on the iphone if properties.supports?(:upside_down) orientations |= UIInterfaceOrientationPortraitUpsideDown end else # but does on the ipad if properties.supports?(:portrait) or properties.supports?(:upside_down) orientations |= UIInterfaceOrientationPortraitUpsideDown end end if properties.supports?(:landscape) or properties.supports?(:landscape_left) orientations |= UIInterfaceOrientationLandscapeLeft end if properties.supports?(:landscape) or properties.supports?(:landscape_right) orientations |= UIInterfaceOrientationLandscapeRight end if orientations == 0 orientations |= UIInterfaceOrientationPortrait end return orientations end # returns the system default if device == UIUserInterfaceIdiomPhone return UIInterfaceOrientationMaskAllButUpsideDown else return UIInterfaceOrientationMaskAll end end # restyles the view! be careful about putting styles in your stylesheet that # you change in your controller. anything that might change over time should # be applied in your controller using `style` def willAnimateRotationToInterfaceOrientation(orientation, duration:duration) view.restyle!(orientation) end ##| ##| Motion-Layout support ##| # Calling this method uses Nick Quaranto's motion-layout gem to provide ASCII # art style access to autolayout. It assigns all the subviews by stylename, # and assigns `self.view` as the target view. Beyond that, it's up to you to # implement the layout methods: # # auto do # metrics 'margin' => 20 # vertical "|-[top]-margin-[bottom]-|" # horizontal "|-margin-[top]-margin-|" # horizontal "|-margin-[bottom]-margin-|" # end def auto(layout_view=self.view, layout_subviews={}, &layout_block) raise "gem install 'motion-layout'" unless defined? Motion::Layout Teacup.get_subviews(self.view).each do |view| if view.stylename && ! layout_subviews[view.stylename.to_s] layout_subviews[view.stylename.to_s] = view end end Motion::Layout.new do |layout| layout.view layout_view layout.subviews layout_subviews layout.instance_eval(&layout_block) end end end def Teacup.get_subviews(target) [target] + target.subviews.map { |subview| get_subviews(subview).select{ |v| v.stylename } }.flatten end