o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1361185925.067256:@value"{I" class:EFI"BundledAsset;�FI"logical_path;�FI""Shaders/CentralBodyFSDepth.js;�TI" pathname;�FI"Z/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/CentralBodyFSDepth.js;�TI"content_type;�FI"application/javascript;�FI" mtime;�FI"2013-02-11T17:47:50+01:00;�FI"length;�Fi)I"digest;�F"%cc4d384615832fe424c3f0d17041a6e1I"source;�FI")// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec4 positionEC;\n\ void main()\n\ {\n\ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\ vec3 direction = normalize(positionEC.xyz);\n\ czm_ray ray = czm_ray(vec3(0.0), direction);\n\ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\ if (!czm_isEmpty(intersection))\n\ {\n\ gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\ }\n\ else\n\ {\n\ discard;\n\ }\n\ }\n\ "; }); ;�FI"required_assets_digest;�F"%afa12d709523e9b666d31731f066dbdaI" _version;�F"%6776f581a4329e299531e1d52aa59832