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class:EFI"BundledAsset;�FI"logical_path;�FI""Shaders/CentralBodyFSDepth.js;�TI"
pathname;�FI"Z/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/CentralBodyFSDepth.js;�TI"content_type;�FI"application/javascript;�FI"
mtime;�FI"2013-02-11T17:47:50+01:00;�FI"length;�Fi)I"digest;�F"%cc4d384615832fe424c3f0d17041a6e1I"source;�FI")// This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
    "use strict";
    return "varying vec4 positionEC;\n\
void main()\n\
{\n\
czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
vec3 direction = normalize(positionEC.xyz);\n\
czm_ray ray = czm_ray(vec3(0.0), direction);\n\
czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
if (!czm_isEmpty(intersection))\n\
{\n\
gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\
}\n\
else\n\
{\n\
discard;\n\
}\n\
}\n\
";
});
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