# frozen_string_literal: true # A placement is a note or rest at a position within a voice in a composition class HeadMusic::Placement include Comparable attr_reader :voice, :position, :rhythmic_value, :pitch delegate :composition, to: :voice delegate :spelling, to: :pitch, allow_nil: true def initialize(voice, position, rhythmic_value, pitch = nil) ensure_attributes(voice, position, rhythmic_value, pitch) end def note? pitch end def rest? !note? end def next_position @next_position ||= position + rhythmic_value end def <=>(other) position <=> other.position end def during?(other_placement) starts_during?(other_placement) || ends_during?(other_placement) || wraps?(other_placement) end def to_s "#{rhythmic_value} #{pitch.presence || 'rest'} at #{position}" end private def starts_during?(other_placement) position >= other_placement.position && position < other_placement.next_position end def ends_during?(other_placement) next_position > other_placement.position && next_position <= other_placement.next_position end def wraps?(other_placement) position <= other_placement.position && next_position >= other_placement.next_position end def ensure_attributes(voice, position, rhythmic_value, pitch) @voice = voice ensure_position(position) @rhythmic_value = HeadMusic::RhythmicValue.get(rhythmic_value) @pitch = HeadMusic::Pitch.get(pitch) end def ensure_position(position) @position = if position.is_a?(HeadMusic::Position) position else HeadMusic::Position.new(composition, position) end end end