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Contents
module Codeguessing class Game attr_accessor :attempts, :hint_count, :state, :answer, :secret_code MAX_HINT = 2 MAX_ATTEMPTS = 5 def initialize(opt = {}) @secret_code = opt[:secret_code] || random @attempts = opt[:attempts] || MAX_ATTEMPTS @hint_count = opt[:hint_count] || MAX_HINT @state = opt[:state] || '' @answer = opt[:answer] || '' end def guess(code) loose unless check?(use_attempt) hash = {} res = '' code.each_char.with_index do |char, i| case when char == secret_code[i] res += '+' when secret_code.count(char) == 1 && code.count(char) == 1 hash[char] = '-' end end res += hash.values.join('') win if res == '++++' @answer = res end def hint res = '' need_index = rand(0...4) secret_code.each_char.with_index do |char, index| if index == need_index res += char else res += '*' end end return '' unless check?(hint_count) use_hint res end def cur_game hash = {} self.instance_variables.each do |k, v| new_k = k.to_s.gsub('@','').to_sym hash[new_k] = self.instance_variable_get(k) end hash end def cur_score(name = 'Anonim') hash = cur_game hash[:name] = name hash.delete(:answer) hash.delete(:state) hash end def valid?(code) return true if code =~ /^[1-6]{4}$/s false end def check?(varible) return false if varible == 0 true end def use_attempt @attempts -= 1 end def use_hint @hint_count -= 1 end def win @state = 'true' end def loose @state = 'false' end def random code = '' 4.times { code += rand(1..6).to_s } code end end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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codeguessing-0.4.1 | lib/codeguessing/game.rb |