Sha256: 06f98ba677905637f8666a9a09b46d3f9ce3d8d87ba45ac94da1a366bfa498eb
Contents?: true
Size: 1.23 KB
Versions: 2
Compression:
Stored size: 1.23 KB
Contents
# frozen_string_literal: true module Engine module Debugging # Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed # with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method. def self.breakpoint(&block) orig_fullscreen = Window.full_screen? if orig_fullscreen Window.set_to_windowed GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint end orig_cursor_mode = Cursor.get_input_mode Cursor.enable block_given? ? yield : binding.pry Cursor.restore_input_mode(orig_cursor_mode) Window.set_to_full_screen if orig_fullscreen Window.focus_window # Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs @time = Time.now end def self.debug_opengl_call errors = [] until GL.GetError == 0; end yield until (error = GL.GetError) == 0 errors += error.to_s(16) end end def self.print_opengl_version puts "OpenGL Version: #{GL.GetString(GL::VERSION)}" puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}" end end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
ruby_rpg-0.0.4 | lib/engine/debugging.rb |
ruby_rpg-0.0.3 | lib/engine/debugging.rb |