# -*- encoding : utf-8 -*- ######################################################## ## Thoughts from reading the ISO 32000-1:2008 ## this file is part of the CombinePDF library and the code ## is subject to the same license. ######################################################## module CombinePDF #:nodoc: all # not fully tested! # # NO UNICODE SUPPORT! # # The PDFWriter class is a subclass of Hash and represents a PDF Page object. # # Writing on this Page is done using the textbox function. # # Setting the page dimensions can be either at the new or using the mediabox method. # # the rest of the methods are for internal use. # # Once the Page is completed (the last text box was added), # we can insert the page to a CombinePDF object. # # We can either insert the PDFWriter as a new page: # pdf = CombinePDF.new # new_page = PDFWriter.new # new_page.textbox "some text" # pdf << new_page # pdf.save "file_with_new_page.pdf" # Or we can insert the PDFWriter as an overlay (stamp / watermark) over existing pages: # pdf = CombinePDF.new # new_page = PDFWriter.new "some_file.pdf" # new_page.textbox "some text" # pdf.pages.each {|page| page << new_page } # pdf.save "stamped_file.pdf" class PDFWriter < Hash def initialize(mediabox = [0.0, 0.0, 612.0, 792.0]) # indirect_reference_id, :indirect_generation_number @contents = "" self[:Type] = :Page self[:indirect_reference_id] = 0 self[:Resources] = {} self[:Contents] = { is_reference_only: true , referenced_object: {indirect_reference_id: 0, raw_stream_content: @contents} } self[:MediaBox] = mediabox end # accessor (getter) for the :MediaBox element of the page def mediabox self[:MediaBox] end # accessor (setter) for the :MediaBox element of the page # dimensions:: an Array consisting of four numbers (can be floats) setting the size of the media box. def mediabox=(dimensions = [0.0, 0.0, 612.0, 792.0]) self[:MediaBox] = dimensions end # This method adds a simple text box to the Page represented by the PDFWriter class. # This function takes two values: # text:: the text to potin the box. # properties:: a Hash of box properties. # the symbols and values in the properties Hash could be any or all of the following: # x:: the left position of the box. # y:: the BUTTOM position of the box. # length:: the length of the box. negative values will be computed from edge of page. defaults to 0 (end of page). # height:: the height of the box. negative values will be computed from edge of page. defaults to 0 (end of page). # text_align:: symbol for horizontal text alignment, can be ":center" (default), ":right", ":left" # text_valign:: symbol for vertical text alignment, can be ":center" (default), ":top", ":buttom" # font:: a Symbol representing one of the 14 standard fonts. defaults to ":Helvetica". the options are: # - :"Times-Roman" # - :"Times-Bold" # - :"Times-Italic" # - :"Times-BoldItalic" # - :Helvetica # - :"Helvetica-Bold" # - :"Helvetica-BoldOblique" # - :"Helvetica- Oblique" # - :Courier # - :"Courier-Bold" # - :"Courier-Oblique" # - :"Courier-BoldOblique" # - :Symbol # - :ZapfDingbats # font_size:: a Fixnum for the font size, or :fit_text to fit the text in the box. defaults to ":fit_text" # max_font_size:: if font_size is set to :fit_text, this will be the maximum font size. defaults to nil (no maximum) # font_color:: text color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defaults to black. # stroke_color:: text stroke color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defounlts to nil (no stroke). # stroke_width:: text stroke width in PDF units. defaults to 0 (none). # box_color:: box fill color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defaults to nil (none). # border_color:: box border color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defaults to nil (none). # border_width:: border width in PDF units. defaults to nil (none). # box_radius:: border radius in PDF units. defaults to 0 (no corner rounding). # opacity:: textbox opacity, a float between 0 (transparent) and 1 (opaque) def textbox(text, properties = {}) options = { x: 0, y: 0, length: 0, height: -1, text_align: :center, text_valign: :center, font: :Helvetica, font_size: :fit_text, max_font_size: nil, font_color: [0,0,0], stroke_color: nil, stroke_width: 0, box_color: nil, border_color: nil, border_width: 0, box_radius: 0, opacity: 1 } options.update properties # reset the length and height to meaningful values, if negative options[:length] = mediabox[2] - options[:x] + options[:length] if options[:length] <= 0 options[:height] = mediabox[3] - options[:y] + options[:height] if options[:height] <= 0 # fit text in box, if requested font_size = options[:font_size] if options[:font_size] == :fit_text font_size = self.fit_text text, options[:font], options[:length], options[:height] font_size = options[:max_font_size] if options[:max_font_size] && font_size > options[:max_font_size] end # create box stream box_stream = "" # set graphic state for box if options[:box_color] || (options[:border_width].to_i > 0 && options[:border_color]) # compute x and y position for text x = options[:x] y = options[:y] # set graphic state for the box box_stream << "q\nq\nq\n" box_graphic_state = { ca: options[:opacity], CA: options[:opacity], LW: options[:border_width], LC: 0, LJ: 0, LD: 0 } if options[:box_radius] != 0 # if the text box has rounded corners box_graphic_state[:LC], box_graphic_state[:LJ] = 2, 1 end box_graphic_state = graphic_state box_graphic_state # adds the graphic state to Resources and gets the reference box_stream << "#{PDFOperations._object_to_pdf box_graphic_state} gs\n" box_stream << "DeviceRGB CS\nDeviceRGB cs\n" if options[:box_color] box_stream << "#{options[:box_color].join(' ')} scn\n" end if options[:border_width].to_i > 0 && options[:border_color] box_stream << "#{options[:border_color].join(' ')} SCN\n" end # create the path radius = options[:box_radius] half_radius = radius.to_f / 2 ## set starting point box_stream << "#{options[:x] + radius} #{options[:y]} m\n" ## buttom and right corner - first line and first corner box_stream << "#{options[:x] + options[:length] - radius} #{options[:y]} l\n" #buttom if options[:box_radius] != 0 # make first corner, if not straight. box_stream << "#{options[:x] + options[:length] - half_radius} #{options[:y]} " box_stream << "#{options[:x] + options[:length]} #{options[:y] + half_radius} " box_stream << "#{options[:x] + options[:length]} #{options[:y] + radius} c\n" end ## right and top-right corner box_stream << "#{options[:x] + options[:length]} #{options[:y] + options[:height] - radius} l\n" if options[:box_radius] != 0 box_stream << "#{options[:x] + options[:length]} #{options[:y] + options[:height] - half_radius} " box_stream << "#{options[:x] + options[:length] - half_radius} #{options[:y] + options[:height]} " box_stream << "#{options[:x] + options[:length] - radius} #{options[:y] + options[:height]} c\n" end ## top and top-left corner box_stream << "#{options[:x] + radius} #{options[:y] + options[:height]} l\n" if options[:box_radius] != 0 box_stream << "#{options[:x] + half_radius} #{options[:y] + options[:height]} " box_stream << "#{options[:x]} #{options[:y] + options[:height] - half_radius} " box_stream << "#{options[:x]} #{options[:y] + options[:height] - radius} c\n" end ## left and buttom-left corner box_stream << "#{options[:x]} #{options[:y] + radius} l\n" if options[:box_radius] != 0 box_stream << "#{options[:x]} #{options[:y] + half_radius} " box_stream << "#{options[:x] + half_radius} #{options[:y]} " box_stream << "#{options[:x] + radius} #{options[:y]} c\n" end # fill / stroke path box_stream << "h\n" if options[:box_color] && options[:border_width].to_i > 0 && options[:border_color] box_stream << "B\n" elsif options[:box_color] # fill if fill color is set box_stream << "f\n" elsif options[:border_width].to_i > 0 && options[:border_color] # stroke if border is set box_stream << "S\n" end # exit graphic state for the box box_stream << "Q\nQ\nQ\n" end contents << box_stream # reset x,y by text alignment - x,y are calculated from the buttom left # each unit (1) is 1/72 Inch # create text stream text_stream = "" if text.to_s != "" && font_size != 0 && (options[:font_color] || options[:stroke_color]) # compute x and y position for text x = options[:x] y = options[:y] font_object = Fonts.get_font(options[:font]) text_size = font_object.dimensions_of text, font_size if options[:text_align] == :center x = (options[:length] - text_size[0])/2 + x elsif options[:text_align] == :right x = (options[:length] - text_size[0]) + x end if options[:text_valign] == :center y = (options[:height] - text_size[1])/2 + y elsif options[:text_valign] == :top y = (options[:height] - text_size[1]) + y end # set graphic state for text text_stream << "q\nq\nq\n" text_graphic_state = graphic_state({ca: options[:opacity], CA: options[:opacity], LW: options[:stroke_width].to_f, LC: 2, LJ: 1, LD: 0}) text_stream << "#{PDFOperations._object_to_pdf text_graphic_state} gs\n" text_stream << "DeviceRGB CS\nDeviceRGB cs\n" # set text render mode if options[:font_color] text_stream << "#{options[:font_color].join(' ')} scn\n" end if options[:stroke_width].to_i > 0 && options[:stroke_color] text_stream << "#{options[:stroke_color].join(' ')} SCN\n" if options[:font_color] text_stream << "2 Tr\n" else final_stream << "1 Tr\n" end elsif options[:font_color] text_stream << "0 Tr\n" else text_stream << "3 Tr\n" end # format text object text_stream << "BT\n" # the Begine Text marker text_stream << PDFOperations._format_name_to_pdf(set_font options[:font]) # Set font name text_stream << " #{font_size} Tf\n" # set font size and add font operator text_stream << "#{options[:font_color].join(' ')} rg\n" # sets the color state text_stream << "#{x} #{y} Td\n" # set location for text object text_stream << ( font_object.encode(text) ) # insert the string in PDF format, after mapping to font glyphs text_stream << " Tj\n ET\n" # the Text object operator and the End Text marker # exit graphic state for text text_stream << "Q\nQ\nQ\n" end contents << text_stream self end def dimensions_of(text, font_name, size = 1000) Fonts.get_font(font_name).dimensions_of text, size end # this method returns the size for which the text fits the requested metrices # the size is type Float and is rather exact # if the text cannot fit such a small place, returns zero (0). # maximum font size possible is set to 100,000 - which should be big enough for anything # text:: the text to fit # font:: the font name. @see font # length:: the length to fit # height:: the height to fit (optional - normally length is the issue) def fit_text(text, font, length, height = 10000000) size = 100000 size_array = [size] metrics = Fonts.get_font(font).dimensions_of text, size if metrics[0] > length size_array << size * length/metrics[0] end if metrics[1] > height size_array << size * height/metrics[1] end size_array.min end protected # accessor (getter) for the :Resources element of the page def resources self[:Resources] end # accessor (getter) for the stream in the :Contents element of the page # after getting the string object, you can operate on it but not replace it (use << or other String methods). def contents @contents end # creates a font object and adds the font to the resources dictionary # returns the name of the font for the content stream. # font:: a Symbol of one of the 14 Type 1 fonts, known as the standard 14 fonts: # - :"Times-Roman" # - :"Times-Bold" # - :"Times-Italic" # - :"Times-BoldItalic" # - :Helvetica # - :"Helvetica-Bold" # - :"Helvetica-BoldOblique" # - :"Helvetica- Oblique" # - :Courier # - :"Courier-Bold" # - :"Courier-Oblique" # - :"Courier-BoldOblique" # - :Symbol # - :ZapfDingbats def set_font(font = :Helvetica) # if the font exists, return it's name resources[:Font] ||= {} resources[:Font].each do |k,v| if v.is_a?(Fonts::Font) && v.name && v.name == font return k end end # set a secure name for the font name = (SecureRandom.urlsafe_base64(9)).to_sym # get font object font_object = Fonts.get_font(font) # return false if the font wan't found in the library. return false unless font_object # add object to reasource resources[:Font][name] = font_object #return name name end def graphic_state(graphic_state_dictionary = {}) # if the graphic state exists, return it's name resources[:ExtGState] ||= {} resources[:ExtGState].each do |k,v| if v.is_a?(Hash) && v == graphic_state_dictionary return k end end # set graphic state type graphic_state_dictionary[:Type] = :ExtGState # set a secure name for the graphic state name = (SecureRandom.urlsafe_base64(9)).to_sym # add object to reasource resources[:ExtGState][name] = graphic_state_dictionary #return name name end end end