Sha256: 06c15df17b6c8d748a88660d98866e7af9e25cdc98c49c2ac744b6f5b741aa5e
Contents?: true
Size: 1.79 KB
Versions: 2
Compression:
Stored size: 1.79 KB
Contents
describe Joybox::Physics::PhysicsSprite do before do @world = World.new gravity: [0, -9.8] @body = @world.new_body position: [100, 100], type: Body::Dynamic do polygon_fixture box: [16, 16] end end describe "Initialization" do it "should initialize with a body" do physics_sprite = PhysicsSprite.new file_name: 'sprite.png', body: @body physics_sprite.should.not == nil physics_sprite.body.should == @body physics_sprite.position.should == CGPointMake(100, 100) physics_sprite.contentSize.should == CGSizeMake(101, 171) physics_sprite.visible.should == true physics_sprite.bounding_box.should == CGRectMake(49.5, 14.5, 101, 171) end end it "should be dirty" do physics_sprite = PhysicsSprite.new file_name: 'sprite.png', body: @body physics_sprite.dirty.should == true end it "should return its position" do physics_sprite = PhysicsSprite.new file_name: 'sprite.png', body: @body physics_sprite.position.should == CGPointMake(100, 100) physics_sprite.body.position.should == CGPointMake(100, 100) end it "should change its position" do physics_sprite = PhysicsSprite.new file_name: 'sprite.png', body: @body physics_sprite.position.should == CGPointMake(100, 100) physics_sprite.position = CGPointMake(200, 200) physics_sprite.position.should == CGPointMake(200, 200) physics_sprite.body.position.should == CGPointMake(200, 200) end it "should adjust to its body position" do physics_sprite = PhysicsSprite.new file_name: 'sprite.png', body: @body physics_sprite.position.should == CGPointMake(100, 100) @world.step delta:10 physics_sprite.position.should.be.close CGPointMake(100, 36), 0.1 physics_sprite.body.position.should.be.close CGPointMake(100, 36), 0.1 end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
joybox-1.1.1 | spec/motion/joybox/physics/physics_sprite_spec.rb |
joybox-1.1.0 | spec/motion/joybox/physics/physics_sprite_spec.rb |