--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: fade_in_echo pitch: 80 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 1 - white - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 81 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 81 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 11 - niko_bulb_new - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 8 - 8 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 353 - 34 - 14 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 1 - 5 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed So...\\|\\>\\@niko_warm ...warm..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - - Niko. - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Niko. indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko4 What was that noise?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: major_puzzle_solved_mod pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 439 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 8 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: lightbulb "y": 14 x: 35 id: 1 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 0 - 351 - 26 - 23 - 4 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: door "y": 14 x: 12 id: 2 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_speak Mama, are you there?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 6 - 13 - 4 indent: 0 code: 203 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 4 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - jars_light - 140 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 0 code: 42 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - jars_light - 140 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 0 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: camera_vintage pitch: 150 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - items_tut2 - 0 - 4 - 3 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - items_tut2 - 0 - 4 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 465 - 465 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 153 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_shock The...\\|\\n...the sun?" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko_shock ...!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 22 indent: 0 code: 105 - class RPG::EventCommand: parameters: - 4 - 13 - 4 indent: 0 code: 203 - class RPG::EventCommand: parameters: - 50 indent: 0 code: 106 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 8 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: DarkStairwell pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: DarkStairwell pitch: 105 indent: 1 code: 241 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV003 "y": 14 x: 22 id: 3 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - items_tut2 - 0 - 4 - 3 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - items_tut2 - 0 - 4 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 4 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: - 12 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 12 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 255 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 465 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV009 "y": 10 x: 22 id: 9 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 120 code: 42 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - 140 code: 42 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - 180 code: 42 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - 140 code: 42 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 120 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 140 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 180 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 140 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 465 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_light pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 160 always_on_top: true walk_anime: true move_speed: 3 through: true name: sunlight "y": 16 x: 35 id: 4 tileset_id: 1 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 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