o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1372843473.631266:@value"�{I" class:EFI"BundledAsset;�FI"logical_path;�FI",Shaders/Materials/RefractionMaterial.js;�TI" pathname;�FI"d/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js;�TI"content_type;�FI"application/javascript;�FI" mtime;�FI"2013-07-03T11:16:47+02:00;�FI"length;�Fi�I"digest;�F"%4885440979129e2f5a18aa65303c4b17I"source;�FI"�//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform samplerCube cubeMap;\n\ uniform float indexOfRefractionRatio;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);\n\ vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);\n\ vec3 refractedWC = refract(positionWC, -normalWC, indexOfRefractionRatio);\n\ material.diffuse = textureCube(cubeMap, refractedWC).channels;\n\ return material;\n\ }\n\ "; }); ;�FI"required_assets_digest;�F"%c65cae4c8b8fd2689a91635d3604fd70I" _version;�F"%6776f581a4329e299531e1d52aa59832