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pathname;�FI"d/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js;�TI"content_type;�FI"application/javascript;�FI"
mtime;�FI"2013-07-03T11:16:47+02:00;�FI"length;�Fi�I"digest;�F"%4885440979129e2f5a18aa65303c4b17I"source;�FI"�//This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
"use strict";
return "uniform samplerCube cubeMap;\n\
uniform float indexOfRefractionRatio;\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);\n\
vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);\n\
vec3 refractedWC = refract(positionWC, -normalWC, indexOfRefractionRatio);\n\
material.diffuse = textureCube(cubeMap, refractedWC).channels;\n\
return material;\n\
}\n\
";
});
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