[VS:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Mesh: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; " string; " m_Name; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; "int; "m_Use16BitIndices; i ; i ; iS; ;i;i;F; " vector; "m_IndexBuffer; iú; i ; iS; ;i;i;T; " Array; " Array; iú; i ; iS; ;i;i;F; " SInt32; " size; i ; i ; iS; ;i;i;F; " UInt8; " data; i; i; iS; ;i;i;F; " vector; "m_SubMeshes; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " SubMesh; " data; i; i; iS; ;i;i ;F; " UInt32; "firstByte; i ; i; iS; ;i;i ;F; " UInt32; "indexCount; i ; i; iS; ;i;i ;F; " UInt32; "isTriStrip; i ; i; iS; ;i;i ;F; " UInt32; "triangleCount; i ; i; iS; ;i;i;F; " vector; "m_Vertices; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " Vector3f; " data; i; i; i S; ;i;i ;F; " float; "x; i ; i; i S; ;i;i ;F; " float; "y; i ; i; i S; ;i;i ;F; " float; "z; i ; i; i S; ;i;i;F; " vector; " m_Skin; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i ; iS; ;i;i;F; "BoneInfluence; " data; i%; i!; iS; ;i;i ;F; " float; "weight[0]; i ; i"; iS; ;i;i ;F; " float; "weight[1]; i ; i#; iS; ;i;i ;F; " float; "weight[2]; i ; i$; iS; ;i;i ;F; " float; "weight[3]; i ; i%; iS; ;i;i ;F; "int; "boneIndex[0]; i ; i&; iS; ;i;i ;F; "int; "boneIndex[1]; i ; i'; iS; ;i;i ;F; "int; "boneIndex[2]; i ; i(; iS; ;i;i ;F; "int; "boneIndex[3]; i ; i); iS; ;i;i;F; " vector; " m_UV; iú; i*; iS; ;i;i;T; " Array; " Array; iú; i+; iS; ;i;i;F; " SInt32; " size; i ; i,; iS; ;i;i;F; " Vector2f; " data; i ; i-; iS; ;i;i ;F; " float; "x; i ; i.; iS; ;i;i ;F; " float; "y; i ; i/; iS; ;i;i;F; " vector; " m_UV1; iú; i0; iS; ;i;i;T; " Array; " Array; iú; i1; iS; ;i;i;F; " SInt32; " size; i ; i2; iS; ;i;i;F; " Vector2f; " data; i ; i3; iS; ;i;i ;F; " float; "x; i ; i4; iS; ;i;i ;F; " float; "y; i ; i5; iS; ;i;i;F; " vector; "m_TangentSpace; iú; i6; iS; ;i;i;T; " Array; " Array; iú; i7; iS; ;i;i;F; " SInt32; " size; i ; i8; iS; ;i;i;F; " Tangent; " data; i!; i9; iS; ;i;i ;F; " Vector3f; " normal; i; i:; i S; ;i;i ;F; " float; "x; i ; i;; i S; ;i;i ;F; " float; "y; i ; i<; i S; ;i;i ;F; " float; "z; i ; i=; i S; ;i;i ;F; " Vector3f; " tangent; i; i>; i S; ;i;i ;F; " float; "x; i ; i?; i S; ;i;i ;F; " float; "y; i ; i@; i S; ;i;i ;F; " float; "z; i ; iA; i S; ;i;i ;F; " float; "handedness; i ; iB; iS; ;i;i;F; " AABB; "m_LocalAABB; i; iC; iS; ;i;i;F; " Vector3f; " m_Center; i; iD; i S; ;i;i;F; " float; "x; i ; iE; i S; ;i;i;F; " float; "y; i ; iF; i S; ;i;i;F; " float; "z; i ; iG; i S; ;i;i;F; " Vector3f; " m_Extent; i; iH; i S; ;i;i;F; " float; "x; i ; iI; i S; ;i;i;F; " float; "y; i ; iJ; i S; ;i;i;F; " float; "z; i ; iK; i S; ;i;i;F; " vector; " m_Colors; iú; iL; iS; ;i;i;T; " Array; " Array; iú; iM; iS; ;i;i;F; " SInt32; " size; i ; iN; iS; ;i;i;F; "ColorRGBA; " data; i ; iO; i S; ;i;i ;F; " UInt32; " rgba; i ; iP; i S; ;i;i;F; " vector; "m_CollisionTriangles; iú; iQ; iS; ;i;i;T; " Array; " Array; iú; iR; iS; ;i;i;F; " SInt32; " size; i ; iS; iS; ;i;i;F; " UInt32; " data; i ; iT; iS; ;i;i;F; "int; "m_CollisionVertexCount; i ; iU; i